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Author Topic: Locking choppers for all but pilots  (Read 1166 times)

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Offline Terox

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Locking choppers for all but pilots
« on: 05 Aug 2003, 23:49:23 »
East Pilot E1
West Pilot W1

I want to make the two unarmed choppers i have on this C&H mission, only used for Recon

The mission is an all tank mission except this ariel recon element

For the choppers i want to enforce the following citeria

If the player dismounts outside his safezone (Esafezone or WSafezone) he dies (Stops him being able to flag cap)
Nobody but the two pilots can get in thse choppers

Choppers used are the Kamov (1 seater) named C1
and the Apache (2 seater) named C2

So possibilities i can think of

Choppers are locked for all but E1 (Kamov) & W1 (Apache), this may be the easiset how do i do it
(Rather than using an event handler)

Would it be easier to have these pilots already in their choppers at the start of the mission and every time they respawn and have it locked by default (is this possible)

I knowq these are probably simple questions to the CoOpers   but to a non coop map maker i never used anything like this before


Whatever is the simplest and easiest


Thanks in anticipation
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Offline Killswitch

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Re:Locking choppers for all but pilots
« Reply #1 on: 07 Aug 2003, 00:10:23 »
This may not be exactly what you need (and it's an event handler), but back in March, I did a sketch of a solution for a guy who only wanted pilots in helos:

http://www.ofpec.com/yabbse/index.php?board=7;action=display;threadid=7082;start=0

(Its an eventhandler that can throw out any player that isn't  a pilot from a helo. Customization needed, of course)

Regards

Offline Terox

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Re:Locking choppers for all but pilots
« Reply #2 on: 07 Aug 2003, 01:56:16 »
Thanks killswitch, prior to your post i found another simpler solution

In my case i have 1 pilot on each side and 1 chopper

so i locked the chopper in the editor

and added the following to the init field of the pilot

this moveInDriver C1

where C1 was the name of the chopper.


This did the trick.


However if i wanted the choppers to respawn, then your solution would have gone a long way into solving it, so thanks

What i did find was
vehicle lock true or false etc
_vcl lock true (As in a vehicle respawn script)
c1 lock true
doesnt work, using whatever local or global variable i wanted for the choppers

so you have to lock for all and then move your pilot in as driver


Its a great way to have a chopper in a match map  only used for intel gathering, if of course u dont want it respawning because the pilot is locked inside the vehicle and therefore cant get out to cap a flag
« Last Edit: 07 Aug 2003, 01:58:14 by Terox »
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