then it's config related. you need a cfgmodels section like this:
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
};
class Man: Default {};
class name_of_your_p3d: man
{
sections[] = {"selection1", "selection2", "selection_n"};
sectionsInherit= "Head";
};
};
sectionsinherit="head" makes your model class inherit the head class which contains the osobnost-selection
for hiddenselections you have to put in your cfgvehicles a line like this:
hiddenselections[]={"selection1", "selection2", "selection_n"};
NB: hiddenselections must be defined as selections in the cfgmodel class before.
ok, to selection1 you refer by this setobjecttexture [0,"nameoftexture.pac"]
to sel.2 you refer by ... [1,"nameoftexture.pac"] etc.
the order is that of the hiddenselections array, not the selectionsarray in the cfgmodels section.
hope that helps
//edit: btw, do you use llauma's head? that would make things a little different