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Author Topic: Landing a AI Plane  (Read 657 times)

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Panther

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Landing a AI Plane
« on: 28 Jul 2003, 14:53:23 »
I've looked every where for a script and try al sorts of stuff with waitpoints but no luck. Problem = landing a plane on an airbase strip and then has to drive to a spot to park. And unload some poeple  8) (players). Can annyone help? ???  ;)

Skanderborgvej

  • Guest
Re:Landing a AI Plane
« Reply #1 on: 28 Jul 2003, 16:57:18 »
Well it's possible to let a plane land on a (ingame) airstrip.  
I never tried to unload passengers but (I think) just use the unload waypoint and place it on the 'road next to the take-off road' (srry but I have no idea what the exact word is in english  :) )

GRTZ  ;) Vlaamse Leeuw

Offline Messiah

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Re:Landing a AI Plane
« Reply #2 on: 28 Jul 2003, 17:23:27 »
if you give the plane the order to disembark.... so give it a 'get out' waypoint he will land at the airfield  ;)
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Offline KJAM

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Re:Landing a AI Plane
« Reply #3 on: 28 Jul 2003, 17:25:26 »
the road next to the runway would be the taxiing road lol, i think,
i get my ai planes to land using this trigger

Acitvation:West

On activation:
aiplane land "LAND"

where aiplane is the name of the plane you want landed
place this a fair amount away from the runway to give it time to lower altitude /speed and what not

and then ive noticed that sometimes, it drives on the taxi road partially by itself

max_killer_payne

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Re:Landing a AI Plane
« Reply #4 on: 28 Jul 2003, 18:59:30 »
Yeah wot KJAM sed. But its behaviour needs to be CARELESS or SAFE

Panther

  • Guest
Re:Landing a AI Plane
« Reply #5 on: 28 Jul 2003, 19:10:48 »
well i've tryed it but the plane keeps driving over the taxiway and then takes off again ??? ?
« Last Edit: 28 Jul 2003, 20:22:58 by Panther »

Panther

  • Guest
Re:Landing a AI Plane
« Reply #6 on: 31 Jul 2003, 11:26:04 »
i've got it with a setfuel trigger and a eject trigger it works percfect