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Author Topic: Nuclear Bomb  (Read 647 times)

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Scoubl

  • Guest
Nuclear Bomb
« on: 28 Jul 2003, 19:05:31 »
Hello guys,sorry for my poor english
I want to make an intro using the excellent effect mushroom of the bomb B61(with the RAD_F18 plane addon). I don't want use a plane but just a trigger which call a script with the effect.
If anyone got an idea
thanks

P.S.:i tried with "RAD_B61" camcreate getpos mysoldier
sound and damage are ok but there is no mushroom explosion :'( :'( :'(

onepremise

  • Guest
Re:Nuclear Bomb
« Reply #1 on: 30 Jul 2003, 01:22:11 »
Try this:

warHead = "RAD_B61" camCreate getpos mysoldier
[warHead] exec "\RAD_F18\CoC\scripts\watchNuke.sqs"

I havent tested this, but it should work.  If this is a multiplayer intro, you should use createVehicle instead.  Hope this helps.

Scoubl

  • Guest
Re:Nuclear Bomb
« Reply #2 on: 30 Jul 2003, 13:33:27 »
OH THANKS A LOOOT !!
it works!!! it works!!!!
but not exactly like your words
for guys who want a nice photo:
"RAD_B61" camcreate getpos soldier (in activation box of camera)
[soldier] exec "\RAD_F18\scripts\watchNuke.sqs" (in On Activation)
SO GOOOOD !(in a game of course)
thank you very much onepremise  :) :) :) :) :) :) :)