Some people do get slightly nervous about folk poking around other people's missions. My view is that it should be STRONGLY encouraged - it's a very good way to learn ... either how to do things, or not do things, as the case may be. I am merely flattered if anybody chooses to unpbo any of my missions, and all I ask is that if you blatently nick something (which is totally fine) you mention the source in your readme. The only possible bad consequence is deliberate plagiarism, (which is a genuine problem in the addon making community, but not usually in the mission making community) and as long as you avoid that then IMHO only good can come of it. Any comments (or questions) anybody makes having studied my missions are extemely welcome.
To answer your questions:
1) I can't remember but you can easily build a wee test missionette to check
2) No. It is displaced by one. setWPPos regards the original position of the unit as 0 and the first placed waypoint as 1. This is a typical example of OFP code confusion: the waypoint numbered 0 in the actual waypoint GUI is in fact waypoint 1 according to setWPPos.
I think I've got all mine right but it is the sort of thing that can very easily go wrong, so if you think I have made a mistake please point it out.
I have done a fair bit to make the capturing that Abrams more difficult:-
- change waypoint position to take it away from the Base (where it is so useful)
- fix bug so that the dismounts can actually dismount from the Bradley
- increase Bradley prob from 76% to 100% (reducing
seperate infantry group prob at that start position from 75% to 50% to offset this)
- increase probs of Bradley dismounts
- add variable condition to move waypoint to prevent Abrams group from being sucked into the Base early on
- whole new sequence of waypoints and switch triggers to prevent Abrams from being stationery in danger zone when it is not aware of nearby enemy
- new loitering position for Abrams which would be quite hard to find during the mission. For example waypoints are placed to make it hard to follow the tank by means of flattened bushes/trees, and the route has been selected to make it hard to keep up with the track marks on foot. (They fade with time)
- second chopper now hovers out to sea for at least an hour, so with a bit of luck - if you do capture the Abrams - it will just zoom in and zap you
- and as you have discovered, the real punishment for capturing the tank is that the mission then becomes less fun
I don't care if you capture one of the tanks in the heavy armour group, that can only (realistically) happen so near the end of the mission that it doesn't really matter.
(There are three armoured groups, which I refer to as light, medium and heavy. They are, respectively: all Bradleys; one Bradley+one Abrams; and up to two of each.)
I greatly value the opinion of good beta testers, and, being probably the most experienced beta tester myself I can safely say that beta testers are usually right. Consequently, although I have no qualms whatsoever about ignoring/disagreeing with the opinions or comments of beta testers, I take all of them extremely seriously and my default position is to accept their suggestions.
If this was a normal mission I'd probably try and give the player 30 seconds before the first attack came in. This start is harsh, but then it is supposed to be. And I love the idea of a player trying it three or four times and dying within 10 seconds each time and saying "this mission is a piece of shit", because it isn't: you can survive with fewer than 3 casualties 3 times out of 4 once you know what you are doing. And the thing to remember about all these tests I'm doing is that I'm not a particularly strong player, even though I do know the ins and outs.
I've decided against any setDir thing: the player's group will start clean, in the default configuration. I did look at toady's watch script when it came out, but it is the sort of thing I'm trying to avoid in this mission and in any case, my job is to make it more difficult, not easier. Plus there probably isn't time for it to work anyway: you don't often get more than 5-6 seconds before the shooting starts.
All feedback is welcome so by all means get your son to post his comments. (Assuming you have told him the internet exists.)