ROFLMAO!
Don't worry, this is mission is in a "finished" state - I could post it now. However there is a list of improvements - including the stuff you have mentioned - that I want to make before drawing a line under it.
A massive attack at the very start is an essential component of a mission like this. However, I agree with you - casualties within the first two or three seconds is unfair.
I have discovered two tactics that work: silenced weapons and all round defence as you use; and just legging it. However that requires a good knowledge of which directions are relatively safe, which takes a bit of time (or an examination in the editor) to acquire. If I'm testing with a vulnerable squad that's what I do, retrying as soon as I take a casualty. In fact its even trickier because depending on what I'm testing for I'm fussy about which start position I'm at. I always get away ok after a few minutes of trying. And nine times out of a thousand there will be no opposition at all.
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I'm going to lay out the statistics here, as much to keep my own head clear as anything. I haven't done this for a while.
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You don't have to read this section
The start positions are all different but most have three infantry attack groups. These groups have probabilities of presence of 90%, 75% and 75% respectively. (These probabilities are the result of many hours of playtesting and statistical analysis) Each group has a random composition of between 3 and 9 loons, (ditto) with an average of 6.3. Thus you can be attacked by anything between 27 and 0 loons, which is indeed a pretty broad range. The loons all have the same skill and are a broad mix of all infantry types - soldiers, medic, machine gunners, LAW soldiers, G36, Steyr, XMS, etc..
However, when you look more closely, the likely numbers narrow down considerably.
Prob of 0 groups = 0.006 => virtually 0
Prob of 1 group = 0.094 => 10%
Prob of 2 groups = 0.394 => 40%
Prob of 3 groups = 0.506 => 50%
0 groups => 0 loons
1 group => 6 loons
2 groups => 13 loons
3 groups => 19 loons
Combining all that gives an expected number of attacking loons = 15
The possible angles of approach of each attacking group leader cover an arc of up to 45%: with loons spread out either side of him, and obstacles like trees or buildings, that probably gets out to 60%.
For simplicity's sake, let us say that the number of loons is equally likely to be 4, 5, 6, 7 or 8. (This understates it slightly but we can add back at the end.) If we look at three groups that means that each number of loons from 12 to 24 is equally likely. The standard deviation of that data is 3.74 so call it 4, (there's a spot of adding back) so in other words two thirds of the time when there are 3 groups attacking there will be between 14 and 22 loons. (The average is 18 and it turns in statistics that the +/- range given by the standard deviation captures about 2/3 of the data. I have used the stdev for the population rather than a sample, but it doesn't make a significant difference here anyway.)
2/3 is 14-22 (2/3*0.5= 0.33)
1/6 is 23-27 (1/3*0.5= 0.08)
1/6 is 9-14 (1/3*0.5= 0.08)
When 2 groups are attacking there are between 8 and 16 loons with a mean of 12 and a standard deviation of ooooh 2.58 well I suppose we'll call it 3.
2/3 is 9-15 (2/3*0.4=0.27)
1/6 is 16 (1/6*0.4=0.07)
1/6 is 8 (1/6*0.4=0.07)
When 1 group is attacking, well its only 10% of the time and there are fewer than 9 so we'll leave it at that.
Summing these 6 probs gives 90% which is good. If we say that 14 is much the same as 15 and round everything off we come to the final table of probabilities of expected attacking loons
7% 23+
33% 15-22
43% 9-14
17% 0-8
Whew. Well we've got there. If anybody spots any significant mistakes in that lot please tell me!
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OK you can start reading again.
The very rough overall conclusion is that
- about 20% of the time you are attacked by 20 or more loons and you are toast
- about 20% of the time you are attacked by fewer than 10 loons and you should be ok
- about 60% of the time you meet between 10 and 20
- there are other significant factors such as the direction and timing of the attacks, this analysis covers only one aspect of the randomness
The interesting thing is that THobson, Planck and I are all correct. In spite of all my efforts THobson is right, it IS still too random. From Planck's experience it would seem that about 20 loons is the maximum you can deal with. However, the good news is that you only have to make about 5 attempts to meet with fewer than about 10 loons. While this is more than enough to toast you early on - not least since they are probably coming from two directions - once you know what you're doing it shouldn't be too bad.
A large number of loons attacking is always going to be hard to deal with. However, a small number can still be devastating if they catch you quickly or happen to come in on an axis that is not well covered. In other words, you won't get an easy run as often as these figures suggest.
I was concerned yesterday that I would have to do a major rethink on the starts. However, I'm more relaxed about it now. THobson, I suspect you were just unlucky and had a tough sequence: next time it should be easier.
I can also now reveal that previously, the percentages were 90%, 70% and 70%: I put them up to 75% because I wasn't getting enough complaints about the start being too hard.
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