Try this:
person setFace soldier
Operand types:
person: Object
soldier: String
Type of returned value:
Nothing
Description:
Set person's face.
Example:
setFace "Face10"
There are many faces, Face10, 14, etc.
If they still end up with eyeglasses the do this:
person setIdentity identity
Operand types:
person: Object
identity: String
Type of returned value:
Nothing
Description:
Set identity of person. Identities are defined in descripion.ext of the mission or campaign.
Example:
setIdentity "JohnDoe"
This gives you even more control but you have to set the right parameters in the description.ext file first. Look at one of the tutorials in Ed Depot for more info.