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Author Topic: Starting a camera effect???  (Read 999 times)

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JerryK_387

  • Guest
Starting a camera effect???
« on: 08 Sep 2002, 06:14:36 »
Hey guys... I have a camera script built up, and I don't know how to start it. I've looked through my comref and I can't find it. I can't figure anything out. If I don't have a player than I can't preview my cutscene, and if I have a player, the camera is stuck on the player and what he sees, not the script. How do I start the script!? And also how do I get it to where the player has no control over what goes on in the camera script? I'm still new to this camera scripting stuff, so bear with me please! :) :P

Jerry

crow

  • Guest
Re:Starting a camera effect???
« Reply #1 on: 08 Sep 2002, 06:55:52 »
 :cheers:Could you post your script so people can look at it.  It is hard to tell you exactly to do without the script to look at.  The way I call a cutscene script is using a trigger.  In the on activation feild I put something like this [] exec "cut1.sqs".  The "cut1.sqs" is the name of the script.  You must have a copy of the script in your mission folder.  If you do not it will not work and you will get an error message that says cannot find cut1.sqs .  You have to have a player in the mission that is the only it will work.  As for only being able to see what the player sees I need to see the script to help you there.  It sounds like you are not targetting anything.  Post the script and some one will be able to help.  Read the camera scripting tutorials. :cheers: