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Author Topic: to let a empty ship stop on his place  (Read 481 times)

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Johan van Dijk

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to let a empty ship stop on his place
« on: 27 Jul 2003, 15:55:51 »
Hello there Thinkers of me

i do have the question about you can set a empty ship still on his place.

i did try with unitname stop true or false,   but nothing nothing at all then only the ship was drifting away and didn't stay like a house does.

thank for trying to helping me and reading it don't forget to read this and answer me i do hope do i..

            Its me..

max_killer_payne

  • Guest
Re:to let a empty ship stop on his place
« Reply #1 on: 27 Jul 2003, 16:17:51 »
:hmm: a bit of a wierd post, but nevertheless I'll try to help. Well lets think.  ::) houses are on land? And boats are on sea? Land doesent move, Sea does move. Thats why the boat drifts cos its on the sea.

Johan van Dijk

  • Guest
Re:to let a empty ship stop on his place
« Reply #2 on: 27 Jul 2003, 17:32:02 »

yeh yeh i know   but that is not a answer

Is it possible to anker the empty ship...

max_killer_payne

  • Guest
Re:to let a empty ship stop on his place
« Reply #3 on: 27 Jul 2003, 18:14:14 »
ermm. not that i no off. Have u tried the setfuel command?

Johan van Dijk

  • Guest
Re:to let a empty ship stop on his place
« Reply #4 on: 27 Jul 2003, 19:42:21 »
Yes i did but even that the motor was still running

i shoot it down only i am standing alone on that eiland.
no transport no nothing..

bla i could cry i think.

Offline General Barron

  • Former Staff
  • ****
  • Semper Fi!
Re:to let a empty ship stop on his place
« Reply #5 on: 28 Jul 2003, 00:09:50 »
Is the ship starting off empty and then it starts moving, or does it keep moving after the driver is killed? You could try: boat setvelocity [0,0,0], which should stop it. Or, you could say: "boat setpos getpos boat" in a loop.
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Kaliyuga

  • Guest
Re:to let a empty ship stop on his place
« Reply #6 on: 28 Jul 2003, 00:50:22 »
 Yeah.. one thing I've noticed about most of the boats out there... whether BIS made or an addon  ..

they just don't weigh nearly enough....  :P

and this probably helps to contribute to the problem of drifting so much


when Asmo and I have been sinking a whole lot of naval vessels lately playing around with the submarine  and one torpedo to the LST is sometimes enough to lift it out of the water  :o

 and if you hit it square in the back end.. it flies off at an insane speed  :P

uhh.. anyways.. to get to your Q   Johan

 I'll have to ask you this first..    

give me a little more info..... what's  the situation in your mission exactly..

cause I'm sure you we can figger out some weird workaround....

 Maybe you're goin for a swim with the CoC doods? and then you want yer boat to be there when you get back?
 
 Am I a good guesser or what?  ;D

 I think Barron was on the right track.... but  you could make a trigger .. that looked something like this:

 repeatable

condition: b distance g1 > 1
activation: b setpos [getpos g1 select 0, getpos g1 select 1,0]


;)

make a game logic where you want the boat to be sittin....
name it g1
name the boat b

and whenever the boat is more than 1m away from the gamelogic it should be moved back onto it again ;)

Johan van Dijk

  • Guest
Re:to let a empty ship stop on his place
« Reply #7 on: 28 Jul 2003, 19:42:55 »
well well

you both did your home work for me i see

i wanted to thank you both sir KALI and BARRON.
i will use them and i would be happy,
only one problem
the ship is down you know(now??), and i am still waiting on that eiland.
but when ( i Hope) when i am at home then i will try it and let you now (know??) if it did works.

thanks thanks and thank you Both.

reg. van Dijk Johan