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class CfgPatches{ class USP_SOCOM { units[]={}; weapons[]={"USP_SOCOM"}; requiredVersion=1.7500000; }; class OfficerUSP_SOCOM { units[]={}; weapons[]={}; requiredversion=1.750000; };};class CfgModels{ class default {}; class Weapon: default {} class USP_SOCOM: Weapon {};};class CfgAmmo{ class default {}; class BulletSingle: default {}; class USP_SOCOMAmmo: BulletSingle { access=2; hit=7; indirectHit=1; indirectHitRange=0.050000; visibleFire=14; audibleFire=100; visibleFireTime=2; minRange=1; minRangeProbab=0.100000; midRange=50; midRangeProbab=0.900000; maxRange=100; maxRangeProbab=0.050000; cartridge="FxCartridgeSmall"; };};class CfgWeapons{ class Default {}; class MGun: Default {}; class Riffle: MGun {}; class HandGunBase: Riffle {}; class USP_SOCOMBase: HandGunBase { access=2; scopeWeapon=0; scopeMagazine=0; dexterity=2; model="\USP_SOCOM\USP_SOCOM.p3d"; modelOptics="\O\Guns\optika_CZ75"; picture="\USP_SOCOM\USP SOCOM1.pac"; optics=1; opticsZoommin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300; distanceZoomMax=300; displayName="USP SOCOM"; displayNameMagazine="USP_SOCOM mag"; shortNameMagazine="USP_SOCOMmag"; weaponType=2; magazineType=32; count=15; reloadTime=0.050000; magazineReloadTime=1.2; drySound[]={"weapons\M16dry"}; magazines[]={"USP_SOCOMMag"}; modes[]={"Single"}; class Single { ammo="USP_SOCOMAmmo"; multiplier=1; burst=1; displayName="USP SOCOM"; dispersion=0.002400; initSpeed=369 sound[]={"\USP_SOCOM\usp1.wav",1.000000,1}; soundContinuous=0; reloadTime=0.200000; ffCount=1; recoil="USP_SOCOMRecoil"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=50; useAction=0; useActionTitle=""; }; }; class USP_SOCOMMag: USP_SOCOMBase { scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; }; class USP_SOCOM: USP_SOCOMBase { scopeWeapon=2; magazines[]={"USP_SOCOMMag"}; uiPicture="\misc\ipistole.paa"; };};class CfgVehicles{ class All{}; class AllVehicles : All{}; class Land: AllVehicles{}; class Man : Land{}; class Soldier : Man{}; class SoldierWB : Soldier{}; class OfficerW : SoldierWB{}; class OfficerUSP_SOCOM : OfficerW { displayName="Officer (USP SOCOM)"; weapons[]={"G36a","Throw","Put","USP_SOCOM","Binocular"}; magazines[]={"G36amag","G36amag","G36amag","G36amag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShell","USP_SOCOMmag","USP_SOCOMMag","USP_SOCOMMag","USP_SOCOMMag"}; };};class CfgNonAIVehicles{ class ProxyWeapon {}; class ProxyUSP_SOCOMBase : ProxyWeapon {};};
class CfgRecoils{Â Â Â USP_SOCOM[]={0.01,0.01,0.1,0.1,0,0};};