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Author Topic: Final Shots  (Read 434 times)

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Offline KJAM

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Final Shots
« on: 28 Jul 2003, 02:58:00 »
yeah we have all seen it in the movies, a bad guy is taken down, on his way fires off a couple of shots at the shock of the bullets impacting before he drops, is there any way to do that in OFP?

Offline .pablo.

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Re:Final Shots
« Reply #1 on: 28 Jul 2003, 07:45:52 »
doubt it, though i won't say "no"

Offline KTottE

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Re:Final Shots
« Reply #2 on: 28 Jul 2003, 09:40:07 »
You could probably do it so that you detect if/when someone is shot using eventHandlers, then you do a little mock-up thing to make it seem like he's firing bullets. That's the only way I can think of atm.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Offline General Barron

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Re:Final Shots
« Reply #3 on: 28 Jul 2003, 13:46:53 »
Or maybe you could wait until he is killed, then "setdammage" him to .99 or something, have him fire a shot or two (with the fire command), then setdammage him back to 1.

It wouldn't look to purdy but it would work.
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