Trust me to complicate things
Well, what I want/need is this:
Some way of detecting the type (typeOf will do just fine) of the nearest dead unit.
99% of the time he will be killed by me right before I need this to work, so EH's might do the trick, but in some cases the bodies might be left lying around for a while before I need the information.
Do you suppose an array of dead-body types and their position would work?
With the information being passed at death-time by EHs?
Any pointers on how to do it