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Author Topic: Problem: Eject + No Parachute = Splat!  (Read 722 times)

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Milwot

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Problem: Eject + No Parachute = Splat!
« on: 26 Jul 2003, 01:39:59 »
I am using this script to eject some BAS Rangers from the BAS MH-47E.

_aunits = units b1
_i = 0
_Max = count _aunits

#Here
(_aunits select _i) action ["eject",helo2]
unassignvehicle (_aunits select _i)
_i=_i+1
~1
?_Max>_i:goto "Here"

exit


The first two or three guys to eject don't have parachutes. The rest do, as do another group in another helicopter using the same type of script. Any reason?

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:Problem: Eject + No Parachute = Splat!
« Reply #1 on: 26 Jul 2003, 02:45:28 »
you MAY be able to fix that by just using triggers instead of a script, ive had that problem too, but with mods, make sure the aircrafts height is 75 at least or 100

Offline .pablo.

  • Former Staff
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  • When in doubt, empty the magazine.
Re:Problem: Eject + No Parachute = Splat!
« Reply #2 on: 26 Jul 2003, 02:56:36 »
Quote
The first two or three guys to eject don't have parachutes. The rest do, as do another group in another helicopter using the same type of script. Any reason?

budget cuts...


(i just had to say it)

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:Problem: Eject + No Parachute = Splat!
« Reply #3 on: 26 Jul 2003, 05:26:29 »
Quote
budget cuts...


(i just had to say it)
or maybe they just dont train em like they used to lol

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:Problem: Eject + No Parachute = Splat!
« Reply #4 on: 26 Jul 2003, 05:50:08 »
Official Ranger Handbook:

Chapter 16: You Can't Fly, or Why Parachutes Are Important
« Last Edit: 26 Jul 2003, 05:50:31 by pablo_m123 »