Home   Help Search Login Register  

Author Topic: seagull  (Read 811 times)

0 Members and 1 Guest are viewing this topic.

Offline Blanco

  • Former Staff
  • ****
seagull
« on: 25 Jul 2003, 21:02:52 »
Is it possible to show some flying seagulls in a intro/cutscene?

Just for the atmosphere... :)


Search or search or search before you ask.

O Neil

  • Guest
Re:seagull
« Reply #1 on: 26 Jul 2003, 01:38:09 »
Yes

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:seagull
« Reply #2 on: 26 Jul 2003, 03:35:47 »
just to ask before blanco replies........erm.......HOW
saying yes is an alright answer but it would be good if you could say how

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:seagull
« Reply #3 on: 26 Jul 2003, 03:51:11 »
No


lol

i don't think you can, because if u could i think BIS would have done it in an official mission

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:seagull
« Reply #4 on: 26 Jul 2003, 04:42:30 »
darn i so hoped that it was true.......i needed em for atmo in a harbour scen lol

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:seagull
« Reply #5 on: 26 Jul 2003, 04:58:47 »
Bobtheseagull = "Seagull" createvehicle position ?? ::)

Failing that try camcreate, which I know for a fact works...

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:seagull
« Reply #6 on: 26 Jul 2003, 05:11:36 »
AAAAAAAH thats what i was thinking about 26 hours ago......the one thing that OFP is missing.......WILDLIFE!!!!!!!! it would be good if there was a mod (moving off topic but gimme a chance, im goin somewhere with this!) that added wildlife even if its oly static, it could improve cutscenes by giving a more sense of realism (see i told you)

VisciousDog

  • Guest
Re:seagull
« Reply #7 on: 26 Jul 2003, 06:39:24 »
Wow..! today I was thinking of a mission and the thought of seagulls. Now if a player can be a seagull after they die in a mission, even on Multiplayer. And other can see you as a seagull, I do not see why not having seagulls. I am sure their is a way.  Thought of seagulls acting like vultures around bodies, or a civilian..."get off my car!"

Offline Blanco

  • Former Staff
  • ****
Re:seagull
« Reply #8 on: 27 Jul 2003, 01:29:41 »
wait a minute I thought I saw it once in an win-outro of an early invasion1944 SP mission, I'm gonna take a look...


« Last Edit: 27 Jul 2003, 01:31:18 by Blanco »
Search or search or search before you ask.

Knut Erik

  • Guest
Re:seagull
« Reply #9 on: 27 Jul 2003, 11:10:45 »
I ain't at home now so I can't test it, but I tried to make a seagull to in a mission. I did it like this...

_MySeagull = "Seagull" camCreate getPos SeagullStart  <=== SeagullStart is a GameLogic

The seagull acts like a camera. E.g to make it move, you must use camSetPos...
_MySeagull camSetPos [x,y,z]

To detirminate the speed, use the camCommit command
_MySeagull camCommit 10

I think you need all the other camCommands in order to make it work

CamCommit
CamSetFov
CamSetPos
CamSetTarget
etc etc

Any helpfull ???

Gameer_77

  • Guest
Re:seagull
« Reply #10 on: 27 Jul 2003, 14:32:21 »
Somebody made this AGES ago, thought i'd just show you lot. :P

Gameer
« Last Edit: 27 Jul 2003, 14:32:58 by Gameer »

VisciousDog

  • Guest
Re:seagull
« Reply #11 on: 27 Jul 2003, 20:36:55 »
Now, that is kewl. It shows Seagulls.

 :D

Offline Blanco

  • Former Staff
  • ****
Re:seagull
« Reply #12 on: 29 Jul 2003, 17:17:41 »
Indeed, this is super!

Much better than expected!

Thx much

Blanco

*** SOLVED ***


Search or search or search before you ask.