I'm making a new campaign, it's essentially a very detailed look at the Cold War Crisis campaign, except from the Soviet side. Except, in this version, Guba has a great deal of SAM batteries, which totally change the campaign by neutralizing all NATO aircraft that get within 25 miles or so of Soviet territory. This, of course, totally changes the course of the war.
The campaign is actually a bundle of 4 campaigns, so that you can play in the role that you prefer most. The main campaign is a Spetznatz campaign, cuz I love to play as special forces. You command your elite team as you fight through missions on all 4 main BIS islands. Missions vary from destroying armor and protecting convoys to rooting out entrenched resistance fighters and sabotaging power/telephone lines. You can frequently call in air support/artillery fire during this campaign. You can make choices throughout the campaign which lead into different mission branches. For instance, if you chose to flee from a town when the Americans launch a heavy attack, not only might you end up in the woods fighting resistance, but HQ might assign you on a lone, near-suicidal mission to see if you're still a worthy soldier. If you were to stand and fight, you could receive reinforcements and some lightweight assignments. The structures of the missions in the Spetznatz campaign are mostly laid out, and I'm going to finish them as soon as I buy a better computer. At the moment, I have about 15 Spetznatz missions, all of which are about 25-50% done. I have about 5 more planned.
As for the other campaigns, there is an armor, a basic infantry, and an air campaign. All of these campaigns are, on average, 5-10 missions long.
As for help, I'll post it on the recruiting depot if I need it, which I will
. I won't need addons (I think!), but I'm lost in the making-briefing-pictures department.
Please post comments on what you think of this.