Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
JSDF ANIMATION PACK.
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: JSDF ANIMATION PACK. (Read 826 times)
0 Members and 1 Guest are viewing this topic.
recon
Guest
JSDF ANIMATION PACK.
«
on:
23 Jul 2003, 23:50:10 »
Ive just downloaded JSDF's animation pack, but I cant get them to work, I write.....this setbehaviour "safe"; unit switchmove "jsdfstandatt2" or what ever anim it is but to no avail, can somebody please help me with this.
Thanks
Recon.
Logged
supergruntsb78
Guest
Re:JSDF ANIMATION PACK.
«
Reply #1 on:
24 Jul 2003, 20:22:56 »
do it in a trigger
condition = true
on activation =(unitname) switchmove "(move name)"
this pack works like a charm you dont even have to set their behaviour
;D
Logged
recon
Guest
Re:JSDF ANIMATION PACK.
«
Reply #2 on:
25 Jul 2003, 01:09:53 »
Thanks buddy,
worked a charm.
recon. out.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
JSDF ANIMATION PACK.
Top of page