...new problem....I made a trigger which is set on by shots of my soldiers(8 units....named; unit1,unit2,..etc.)......the trigger sounds the alarm...after 10 seconds it should go off.....but little bugger just keep's hauling
....how can I end this......??
in each unit's initialization field I wrote:
this addEventHandler ["fired",{shot1=true}]; shot1=false;
and added 3 trigger's :
First triggercondition: shot1
on Activation: AlarmOn=true
Second triggercondition: AlarmOn
On Activation: AlarmOff=true
Effect: alarm
Third triggercondition: AlarmOff
On Activation: AlarmOn=false
.........please help!
....don't know where I went wrong...