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Author Topic: FXStandSurUniv?  (Read 820 times)

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almos a newbie

  • Guest
FXStandSurUniv?
« on: 20 Jul 2003, 21:10:48 »
ok I know the command for that move put how does it work i have tried everything taking weapons off and puuting switchmove FXStandSurUniv put it doesnt work and if i use a trigger my guy doenst die he just stand there. So what to do?  :-\
And second question if i want my guys to stand in line with their hand behind their heads yhey just start running a way? >:(

max_killer_payne

  • Guest
Re:FXStandSurUniv?
« Reply #1 on: 20 Jul 2003, 22:41:55 »
Sorry mate. I dont quite understand what you want to know. The FXStandSurUniv can only usually be used using waypoints or triggers. You should check out the Command Reference

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:FXStandSurUniv?
« Reply #2 on: 20 Jul 2003, 23:19:06 »

what kinda keyboard do ya have, man!  ??? ;D


 :D put nevamainds.  :o The runaway code is:

              This setBehaviour "CareLess"; This SwitchMove "FXstandSur...something"

ya can find the exact codes in one of the lists - check the Ed's Depot for details!  :-*


 :o Oh, and...

[size=20]Welcome to the sewers of editing, matey![/size]





Have a neat stay, m8  :)

« Last Edit: 20 Jul 2003, 23:21:21 by Tomb »

O Neil

  • Guest
Re:FXStandSurUniv?
« Reply #3 on: 21 Jul 2003, 09:44:19 »
Or you just check this out ;)

player switchmove "CivilDead"
 
CivilDead
CivilDeadVer2
CombatDead
CombatDeadVer2
CombatDeadVer3
LyingToTreatedLying
CivilLyingDying
CombatRelaxedDying
CombatToLying
CombatToMedi




unit switchmove "FXCivilFoldOnesArms"
 
"FXCivilArmsAkimboR"
"FXCivilArmsAkimboL"
"Fxstandunivtable"
"FXStandAtt"
"Medic"
"FXexecutionDead"
"FXStandShowTable"
"effectStandTalk"
"EffectStandSalute"
"FXStandToDip"

 



unit ACTION(StrokeFist)              unit ACTION ["strokefist"]
ACTION(StrokeGun)
ACTION(TurnL)
ACTION(TurnR)

 
ACTION(TurnLRelaxed)
ACTION(TurnRRelaxed)

ACTION(ReloadMagazine)
ACTION(ReloadMGun)
ACTION(ReloadAT)
ACTION(ReloadMortar)
ACTION(ThrowGrenade)

 
// ADD BEGIN
ACTION(WalkF)
ACTION(WalkLF)
ACTION(WalkRF)
ACTION(WalkL)
ACTION(WalkR)
ACTION(WalkLB)
ACTION(WalkRB)
ACTION(WalkB)
// ADD END
 

 
ACTION(SlowF)
ACTION(SlowLF)
ACTION(SlowRF)
ACTION(SlowL)
ACTION(SlowR)
ACTION(SlowLB)
ACTION(SlowRB)
ACTION(SlowB)

ACTION(TakeFlag)
ACTION(HandGunOn)
 






unit switchmove "5tCoDriver"
 
5TCoDriver
5TCoDriverDead
5TCoDriverDying
5TCoDriverV1
5TDriver
5TDriverDead
5TDriverDying
5TDriverV1
A10Pilot
A10PilotDead
A10PilotDying
A10PilotV1
AH1Gunner
AH1GunnerDead
AH1GunnerDying
AH1GunnerV1
AH1Pilot
AH1PilotDead
AH1PilotDying
AH1PilotV1

BinocCrouchToCrouch
BinocHandGunCrouch
BinocHandGunLying
BinocHandGunStand
BinocLyingToLying
BinocStandToStand
BinocToCombat
BMPCommander
BMPCommanderOut
BMPCommanderOutDead
BMPCommanderOutDying
BMPCommanderOutV1
BMPCommanderV1
BMPDriver
BMPDriverOut
BMPDriverOutDead
BMPDriverOutDying
BMPDriverOutV1
BMPDriverV1
BMPGunner
BMPGunnerOut
BMPGunnerOutDead
BMPGunnerOutDying
BMPGunnerOutV1
BMPGunnerV1
BusCargo
BusCargoDead
BusCargoDying
BusCargoV1
BusDriver
BusDriverDead
BusDriverDying
BusDriverV1

Cargo
CargoDead
CargoDying
CargoEquiv
CargoVars
CargoVer1
CargoVer2
CargoVer3
CargoVer4
CargoVer5
CesnaCargo
CesnaCargoDead
CesnaCargoDying
CesnaCargoV1
CesnaPilot
CesnaPilotDead
CesnaPilotDying
CesnaPilotV1
Civil
CivilB
CivilCombatTrans
CivilDead
CivilDeadVer2
CivilDying
CivilDyingVer2
CivilF
CivilLying
CivilLyingB
CivilLyingCrawlF
CivilLyingCrawlL
CivilLyingDying
CivilLyingF
CivilLyingNoAim
CivilLyingTrans
CivilRunF
CivilStandTrans
CivilStillV1
CivilTurn
CivilVars
CivilWalkF
Combat
CombatB
CombatDead
CombatDeadVer2
CombatDeadVer3
CombatDying
CombatDyingVer2
CombatDyingVer3
CombatF
CombatOptics
CombatOptics
CombatOpticsF
CombatOpticsF
CombatRelaxedDeadVer2
CombatRelaxedDying
CombatRelaxedDyingVer2
CombatRelaxedStill
CombatReleaxedVars
CombatReloadMagazine
CombatReloadMortarEnd
CombatRunB
CombatRunBDead
CombatRunBDeadVer2
CombatRunBDying
CombatRunBDyingVer2
CombatRunDeadVer2
CombatRunDying
CombatRunDyingVer2
CombatRunF
CombatRunFToLying
CombatRunL
CombatRunLB
CombatRunLF
CombatRunNF
CombatRunR
CombatRunRB
CombatRunRF
CombatRunThrowGrenadeEnd
CombatSprintF
CombatSprintLF
CombatSprintRF
CombatStillPlayer
CombatStillV1
CombatStrokeGunEnd
CombatThrowGrenadeEnd
CombatToBinoc
CombatToCrouch
CombatToLying
CombatToMedic
CombatToPutDown
CombatToStand
CombatToTreated
CombatToWeapon
CombatTurn
CombatTurnL
CombatTurnR
CombatTurnRelaxed
CombatVars
CommandEngageAtWill
Commander
CommandFireAtWill
CommandFormation
CommandForward
CommandHoldFire
CommandStop
Crouch
CrouchB
CrouchDying
CrouchF
CrouchFW
CrouchToBinocCrouch
CrouchToCombat
CrouchToCrouchSprintF
CrouchToLying
CrouchToWeapon

Driver

EffectCombatStand
Effectstand
EffectStandmove
EffectStandSalute
EffectStandSaluteEnd
EffectStandSaluteStart
EffectStandSitDown
EffectStandSitDownStill
EffectStandSitDownVer1
EffectStandSitDownVer2
EffectStandTalk
EffectWeaponPanic

FXangel
FXangel2
FXBase
FXBase0
FXCivilArmsAkimboL
FXCivilArmsAkimboR
FXCivilFoldArms
FXCivilFoldOnesArms
FXCivilHandMouth
FXCivilLookaround
FXCivilLookaround1
FXCivilLookaround2
FXCivilLookback
FXdismay
FXexecution
FXexecutionDead
FXFromHand
FXFromKneel
FXFromTable
FXInHand
FXInHandStat
FXInKneel
FXNewcivil
FXshow1
FXshow2
FXshow3
FXshow4
FXshow5
FXSitHandsOnTable
FXSitLeftHandDown
FXSitRightHandDown
Fxstand
FXStandAtt
FXStandAttVar1
FXStandBug
FXStandDangle
FXStandDip
FXStandDropTel
FxStandEndTable
FXStandFromDip
FXStandFromTable
FXStandhip
FXStandRotateTable
FXStandShowTable
FXStandStraight
FXStandSur
FXStandSurDead
FXStandSurDown
FXStandSurUniv
FXStandTelLoop
FXStandToDip
FXStandToTable
FXStandToTel
FXStandToTelHand
FXStandUnivTable
FXToHand
FXToKneel
FXToTable
FXWomanSur

Gunner

HandGunCrouch
HandGunCrouchDead
HandGunCrouchReloadMagazine
HandGunCrouchRunB
HandGunCrouchRunF
HandGunCrouchRunL
HandGunCrouchRunLB
HandGunCrouchRunLF
HandGunCrouchRunR
HandGunCrouchRunRB
HandGunCrouchRunRF
HandGunCrouchTurnL
HandGunCrouchTurnR
HandGunCrouchWalkB
HandGunCrouchWalkF
HandGunCrouchWalkL
HandGunCrouchWalkLB
HandGunCrouchWalkLF
HandGunCrouchWalkR
HandGunCrouchWalkRB
HandGunCrouchWalkRF
HandGunGetInCar
HandGunGetInCar
HandGunGetOutTank
HandGunLying
HandGunLyingCrawlB
HandGunLyingCrawlF
HandGunLyingCrawlL
HandGunLyingCrawlLB
HandGunLyingCrawlLF
HandGunLyingCrawlR
HandGunLyingCrawlRB
HandGunLyingCrawlRF
HandGunLyingDead
HandGunLyingFastCrawlF
HandGunLyingPutDown
HandGunLyingReloadMagazine
HandGunLyingThrowGrenade1
HandGunLyingTurnL
HandGunLyingTurnR
HandGunMedic
HandGunPutDown
HandGunStand
HandGunStandDead
HandGunStandRelaxed
HandGunStandReloadMagazine
HandGunStandRunB
HandGunStandRunF
HandGunStandRunL
HandGunStandRunLB
HandGunStandRunLF
HandGunStandRunR
HandGunStandRunRB
HandGunStandRunRF
HandGunStandThrowGrenade1
HandGunStandToHandGunTakeFlag
HandGunStandTurnL
HandGunStandTurnLRelaxed
HandGunStandTurnR
HandGunStandTurnRRelaxed
HandGunStandWalkB
HandGunStandWalkF
HandGunStandWalkL
HandGunStandWalkLB
HandGunStandWalkLF
HandGunStandWalkR
HandGunStandWalkRB
HandGunStandWalkRF
HandGunTakeFlag
HRLGunner
HRLGunnerDead
HRLGunnerDying
HRLGunnerV1

JawaCoDriver
JawaDriver
JeepCoDriver
JeepCoDriverBack
JeepCoDriverBackDead
JeepCoDriverBackDying
JeepCoDriverBackV1
JeepCoDriverDead
JeepCoDriverDying
JeepCoDriverV1
JeepDriver
JeepDriverDead
JeepDriverDying
JeepDriverV1
JeepGunner
JeepGunnerDead
JeepGunnerDying
JeepGunnerV1

Lying
LyingB
LyingCrawlF
LyingCrawlL
LyingDying
LyingF
LyingNoAim
LyingStillV1
LyingThrowGrenadeEnd
LyingToBinocLying
LyingToCombat
LyingToCombatRun
LyingToCrouch
LyingToPutDownLying
LyingToTreatedLying
LyingToWeapon
LyingVars

M113Driver
M113DriverOut
M113DriverOutDead
M113DriverOutDying
M113DriverOutV1
M113DriverV1
M113Gunner
M113GunnerDead
M113GunnerDying
M113GunnerV1
M113Medic
M113MedicV1
M1A1Commander
M1A1CommanderOut
M1A1CommanderOutDead
M1A1CommanderOutDying
M1A1CommanderOutV1
M1A1CommanderV1
M1A1DriverOut
M1A1DriverOutDead
M1A1DriverOutDying
M1A1DriverOutV1
M1A1Gunner
M1A1GunnerV1
M2Gunner
M2GunnerDead
M2GunnerDying
M2GunnerV1
M60Commander
M60CommanderOut
M60CommanderOutDead
M60CommanderOutDying
M60CommanderOutV1
M60CommanderV1
M60Driver
M60DriverOut
M60DriverOutDead
M60DriverOutDying
M60DriverOutV1
M60DriverV1
M60Gunner
M60GunnerV1
ManPosHandGunCrouch
ManPosHandGunLying
ManPosHandGunStand
MedicToCombat
Mi17Pilot
Mi17PilotDead
Mi17PilotDying
Mi17PilotV1
Mi24Gunner
Mi24GunnerDead
Mi24GunnerDying
Mi24GunnerV1
Mi24Pilot
Mi24PilotDead
Mi24PilotDying
Mi24PilotV1
MPDriverOutDead
MPDriverOutDying

Null

OnChair

Para
ParaDead
ParaDying
ParaV1
PBRDriver
PBRDriverDead
PBRDriverDying
PBRDriverV1
PBRGunner
PBRGunnerDead
PBRGunnerDying
PBRGunnerV1
Pilot
PutDownLyingToLying
PutDownToCombat

ScudCoDriver
ScudCoDriverDead
ScudCoDriverDead
ScudCoDriverDying
ScudCoDriverDying
ScudCoDriverV1
ScudCoDriverV1
ScudDriver
ScudDriver
ScudDriverDead
ScudDriverDying
ScudDriverDyingScudCoDriver
ScudDriverV1
SitDownDying
SitDownToStand
SitDownVars
SkodaCoDriver
SkodaCoDriverBack
SkodaCoDriverBackDead
SkodaCoDriverBackDying
SkodaCoDriverBackV1
SkodaCoDriverDead
SkodaCoDriverDying
SkodaCoDriverV1
SkodaDriver
SkodaDriverDead
SkodaDriverDying
SkodaDriverV1
Stand
StandB
StandBase
StandDead
StandDeadVer2
StandDyingVer2
StandF
StandFX
StandGetOutTank
StandStrokeFist
StandStrokeFistEnd
StandToBinocStand
StandToCombat
StandToSitDown
StandTurn
StandVars
StandWalkF

T55Commander
T55CommanderOut
T55CommanderOutDead
T55CommanderOutV1
T55CommanderV1
T55DriverOut
T55DriverOutDead
T55DriverOutDying
T55DriverOutV1
T55Gunner
T55GunnerV1
T72Commander
T72CommanderOut
T72CommanderOutDead
T72CommanderOutDying
T72CommanderOutV1
T72CommanderV1
T72DriverOut
T72DriverOutDead
T72DriverOutDying
T72DriverOutV1
T72Gunner
T72GunnerOut
T72GunnerOutDead
T72GunnerOutDying
T72GunnerOutV1
T72GunnerV1
T80CommanderOut
T80CommanderOutDead
T80CommanderOutDying
T80CommanderOutV1
T80GunnerOutDead
T80GunnerOutDying
T80GunnerOutV1
TakeFlag
TractorDriver
TractorDriverDead
TractorDriverDying
TractorDriverV1
TreatedLyingToLying
TreatedToCombat

UazCoDriver
UazCoDriverDead
UazCoDriverDying
UazCoDriverV1
UazDriver
UazDriverDead
UazDriverDying
UazDriverV1
UH60Gunner
UH60GunnerDead
UH60GunnerDying
UH60GunnerV1
UH60Pilot
UH60PilotDead
UH60PilotDying
UH60PilotV1
UralCoDriver
UralCoDriverDead
UralCoDriverDying
UralCoDriverV1
UralDriver
UralDriverDead
UralDriverDying
UralDriverV1

V3SCoDriver
V3SCoDriverDead
V3SCoDriverDying
V3SCoDriverV1
V3SDriver
V3SDriverDead
V3SDriverDying
V3SDriverV1

Weapon
weaponB
WeaponDead
WeaponDying
WeaponDyingVer2
weaponF
WeaponToCombat
WeaponToCrouch
WeaponToLying
weaponTurn

ZSUCommander
ZSUCommanderOut
ZSUCommanderOutDead
ZSUCommanderOutDying
ZSUCommanderOutV1
ZSUCommanderV1
ZSUDriver
ZSUDriverDead
ZSUDriverDying
ZSUDriverV1
ZSUGunner
ZSUGunnerOut
ZSUGunnerOutDead
ZSUGunnerOutDying
ZSUGunnerOutV1
ZSUGunnerV1


Lol, sorry, just had to say that

Peace

O'Neil

max_killer_payne

  • Guest
Re:FXStandSurUniv?
« Reply #4 on: 21 Jul 2003, 09:58:47 »
You blatantly just copied and pasted that O'Neil  ;D

O Neil

  • Guest
Re:FXStandSurUniv?
« Reply #5 on: 21 Jul 2003, 11:04:13 »
Sorry, did you want that done by hand ? ;)

O'Neil ;)

max_killer_payne

  • Guest
Re:FXStandSurUniv?
« Reply #6 on: 21 Jul 2003, 11:12:55 »
lol, yeah. You were supposed to write it using a quil

O Neil

  • Guest
Re:FXStandSurUniv?
« Reply #7 on: 21 Jul 2003, 11:48:27 »
Damn, sory, they stopped making that in the -1830's (Note the negative)

Peace

O'neil

max_killer_payne

  • Guest
Re:FXStandSurUniv?
« Reply #8 on: 21 Jul 2003, 11:56:38 »
lol

peter

  • Guest
Re:FXStandSurUniv?
« Reply #9 on: 21 Jul 2003, 12:45:48 »
had the same problem, once the units switched to surrender they canÂ't be shot anymore, so i run a small script:

@ !alive _unit
_unit switchMove "FXStandSurDead"
exit