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Author Topic: Whats best for a mission?  (Read 4246 times)

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Gooner861

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Re:Whats best for a mission?
« Reply #15 on: 21 Jul 2003, 22:27:44 »
Lol, ill never use the crap ingame camera shots.

Armstrong the mission im making is a defend the base mission which u like ive read. Is 40+ soviets vs 10 americans sound alrite?
« Last Edit: 21 Jul 2003, 22:38:33 by Gooner861 »

Offline dmakatra

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  • Better known as Armsty
Re:Whats best for a mission?
« Reply #16 on: 21 Jul 2003, 22:38:11 »
Lol, ill never use the crap ingame camera shots.

Armstrong the mission im making is a defend the base mission which u like ive read. Is 40+ soviets vs 10 americans so alrite?
That depends on what kinda equip and pos u got.

Gooner861

  • Guest
Re:Whats best for a mission?
« Reply #17 on: 21 Jul 2003, 22:40:41 »
Its set in Lipany, Nogova. Im not sure if i shud make the player a sniper on the roof of the big council house or just a machine gunner waiting for the reds to get into the square.

bigdog632

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Re:Whats best for a mission?
« Reply #18 on: 21 Jul 2003, 22:58:27 »
give the player a choice.... make a spec ops mission... lots of men to kill... but the player has to think 'is stealth maybe better?' - even if he has a squad.... and maybe the obvious entrance to a base isnt the best and again the player has to think etc etc etc - get them involved.

i agree with you man i like the choice unless some retard decides to go blazing in with a tank when th rest of us choose stealth

stealth missions are great though kill only the guys who might see ya and leave a few satchels on the way out to make a high score for yourself ;D

Phantom

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Re:Whats best for a mission?
« Reply #19 on: 23 Jul 2003, 13:53:38 »
just plomp the player a safe distance away, then give them loads of intel in the briefing and on the map. then they can do what they want

Homefry31464

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Re:Whats best for a mission?
« Reply #20 on: 02 Aug 2003, 03:37:08 »
Besides whats already been stated, choice makes a mission better.  Unlinear objectives, custom loadouts, and suspense.  Custom sounds add alot as well.

R.Y.A.N.

  • Guest
Re:Whats best for a mission?
« Reply #21 on: 02 Aug 2003, 19:54:15 »
Put interesting events and situations in your missions.

I have one, a SEAL team landing, that has destroying an enemy training and special operations complex as an example.

On the way there, they pass a small, walled re-fueling station. Since this is a rear area, the Soviets are not trying to be quiet or stealthy, they are just doing their normal jobs. At this gas station, a T-72 tank has broken down just outside the station. There are red flares around it, a repair truck is illuminating it with it's headlights (It's 5 am), a sentry is chatting with the driver of the repair truck, and I used a snippet to make a soldier, acting as a mechanic, drop his AK near some barrels, then sit at the back of the tank. I cycle his actions, so he moves a bit (tries to stand for a split second) then sits again. He never does stand, but he moves a bit while sitting, as if he's working on a tread of the tank. there's radio playing music next to him, and just like the flares, I used a runway marker, this time in white, nearby that seems like a flashlight. I timed the SEALS approach to the gas staion so that a BMP shows up to try and get gas. They stop near the tank, get out, and stand by the gaurd who's chatting with the repair truck driver. It really looks like they're shooting the bull.

The player shouldn't even attack these guys. It's just atmosphere. But it gives them a location to avoid on ex-filtration, and it gives an illusion that the bad guys don't all sleep at night, they are out on patrols, assigned to mundane tasks, and even slack off now and then.

For me, a few random events like this can make a regular mission at the least interesting, and at most, put a twist on it.

BronzeEagle

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Re:Whats best for a mission?
« Reply #22 on: 02 Aug 2003, 21:20:17 »
tanks to explode.  Helicopter parachuting with the m2 guns on the ground providing constant fire.  This makes an excellent immersive feeling.  Helicopter insertions are the best, no matter which way.  Surprises are cool.  Tension is cool, like time limits.  Aircraft is cool.  Basically combine aircraft, vehicles and people.    
« Last Edit: 02 Aug 2003, 21:22:40 by BronzeEagle »

bigdog632

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Re:Whats best for a mission?
« Reply #23 on: 03 Aug 2003, 14:11:27 »
Besides whats already been stated, choice makes a mission better.  Unlinear objectives, custom loadouts, and suspense.  Custom sounds add alot as well.

i agree 100% with that this is why i stopped playing Ghost Recon....i hated the boundaries