Home   Help Search Login Register  

Author Topic: Waiting for all players to embark, then AI vehicle move on...How?  (Read 449 times)

0 Members and 1 Guest are viewing this topic.

minnow11

  • Guest
Hey

Simple problem on my multiplayer map - I have a truck on its first waypoint (hold) waiting for all players in the game to embark, and then for it to follow its second waypoint (move).

The waypoints are set, please tell me about the trigger I need. Just the one? What (if anything) goes in the "Condition" & "On Activation" field?

I'm guessing that I might have to use the names of the players' units but if some of them do not exist, i.e. a player did not join & AI disabled, doesn't a command calling that unit fail and cause an error? Or does it just ignore it? Or maybe I'm on the wrong track lol.

I'm a beginner as you've probably noticed who could really use an expert's help :)
« Last Edit: 19 Jul 2003, 23:59:53 by minnow11 »

O Neil

  • Guest
Place a LOAD waypoint from the truck, and a GET IN waypoint from the troops near the LOAD waypoint.

Hit F5, make a link from LOAD to GET IN.

O'Neil ;)

minnow11

  • Guest
lol fair enough.

I'll try it out and let reply with the result, thanks a lot.

O Neil

  • Guest
cool ;)

minnow11

  • Guest
Thanks, it worked  :)