Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
How to make units start in air?
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: How to make units start in air? (Read 466 times)
0 Members and 1 Guest are viewing this topic.
Honza
Guest
How to make units start in air?
«
on:
18 Jul 2003, 22:39:14 »
...don't know if a script is really neccesary for this trick......so I was wondering what do I need to start as a unit in a chopper who is already in mid-air at the begining of the mission....
Logged
dmakatra
Members
Better known as Armsty
Re:How to make units start in air?
«
Reply #1 on:
18 Jul 2003, 22:42:12 »
EDIT: Whooops. Read the whole thing wrong. Check next post instead. ;D
«
Last Edit: 18 Jul 2003, 22:42:54 by The real Armstrong
»
Logged
peter
Guest
Re:How to make units start in air?
«
Reply #2 on:
18 Jul 2003, 22:42:15 »
put in the units initfield:
this moveincargo nameofchopper
Logged
Honza
Guest
Re:How to make units start in air?
«
Reply #3 on:
18 Jul 2003, 23:52:03 »
Thanks!
Logged
MPKING
Guest
Re:How to make units start in air?
«
Reply #4 on:
19 Jul 2003, 02:13:40 »
To put a whole group in chopper type in leader's initfield "_X MoveInCargo Choppername" forEach units Leadername
«
Last Edit: 19 Jul 2003, 02:15:01 by MPKING
»
Logged
Honza
Guest
Re:How to make units start in air?
«
Reply #5 on:
19 Jul 2003, 03:22:19 »
..
just what I needed!! thx
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
How to make units start in air?
Top of page