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Author Topic: cutscenes again  (Read 465 times)

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shark attack

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cutscenes again
« on: 17 Jul 2003, 17:37:08 »
how would you go about calling up a cutscence  say once an objective had been complete.i have made my camera sqs  and it works lovely.......... but  it starts like an intro ie imiediatley,how do i get it to activate when conditions of trigger are met  ie
not alive (unitname)
then i would like my cutscene to start
not at begining of mission


;===0:18:11
titlecut ["", "black in", 3]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal","back"]

these are codes i use to start camera for intro  what codes  start  the camera  for a cutscene when a trigger or waypoint  is activated
  thanx in advance  for anyhelp

shark attack


Offline Blanco

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Re:cutscenes again
« Reply #1 on: 17 Jul 2003, 21:32:51 »
Activate your camscript in the onactivation of a trigger.

condition : !alive unitname
on activation : [] exec "camscriptname.sqs"

the camscript will only start when unit's dead.

Is it that what U want?  ;)




« Last Edit: 18 Jul 2003, 00:43:54 by Blanco »
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Offline Zombie

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  • Beware the night, the zombie walks among you
    • USI
Re:cutscenes again
« Reply #2 on: 18 Jul 2003, 00:27:31 »
also, you cannot name it camera.sqs  That is a built in "hidden" sqs and you will have nothing but trouble if you want to make your own and try to name it that.  I usually name mine movie.sqs

shark attack

  • Guest
Re:cutscenes again
« Reply #3 on: 18 Jul 2003, 10:22:31 »
yo , thanx guys , 8) great help