OK, a follow-up to this ongoing mission saga:
I recently upgraded to resistance V1.91.
I was having these weird problems with the mission in 1.46 and hoped ver. 1.85 (1.91) might clear things up. However, It didn't and there were/are new problems. Thinking these problems might be EdUpgrade102 related, I asked about converting a mission to 1.85+ using Kegetys' Editor Update102 and also how to convert the original 1.46 to be completely free of addons. See thread:
http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=11790The Map Grid to X/Y Coordinates Table I found in the Ed Depot was mildly helpful, but I ended up just going through the whole Mission.sqm file and found Ed102 Objects everywhere, including an old INTRO I tried to attach back in my early editing days.
Not knowing what all these things were ...."GAA 180", "GAX 236", etc. ....my solution was to put a marker where EVERY questionable object on the map was, including ammo crates. I deleted all of the objects, left the Markers , and resaved the mission. I then removed any EDUP102.pbo 's from both addon folders and tried to reopen the mission. It would not load until all of the ED102 items were deleted. So I saved it again (still using Resis Editor) and it opened, edited (to replace the objects with non-EDUP102 items) and worked fine for me
solo. I also replaced the 1.46 LittleBirds choppers in the mission
editor with 1.85 choppers, as I and testers were getting "cannot load mission-LBS 146 not found" errors. I even made all new WP's for them. I also changed the Addon section in the Mission.sqm from "bas_mh6146" to
" bas_mh6185" . Now, I don't get that error but testers do when I host, yet they click ok and it still loads.
SO ...mission only requires BAS LB's 1.85 now. I hosted, a new buddy joins to test the new version , but those same ugly
3-4 minute lag problems returned. He is in separate group, yet the AI squad that ALWAYS joins me suddenly doesn't. The AI he is shooting at won't die ...until several minutes after he shoots them . He can't get into an
UNLOCKED UAZ , so he starts running and
minutes later he is in the UAZ driving! Even chat is delayed. Yet I see no lag from AI on my end. We both have high-end PC's , Fast Cable and good pings. If we swap roles,(me still hosting) the same thing happens. Haven't been able to get someone else to host. He played it solo and had no problems, also.
I looked at the
Player page once and his
DESYNC was at 12 ...dunno what that means. I suspect it has something to do with some scripts, yet the mission has worked fine for some, Hella laggy for others. Anyone willing to take a look at my files, perhaps? :-\
Don't want to let so many months of work go to waste. :'( :'(
Here is link ..... includes the Mission .pbo file, as well:
http://mywebpages.comcast.net/vanceman99/OPFlash%20Stuff/Col.%20Malden/Col.%202.zip