Well, you all know how some of the scoped weapons can be zoomed in further?
This is getting on my nerves as it doesn't work like that IRL, instead you flick it to 2x, 4x, 6x, 8x and so on.
Anyway, I was wondering if anyone knew of a smart way of:
1) Detecting the current zoom (FOV)
2) Changing that
I know camSetFOV alters the zoom (FOV), but I'm not sure if that'll work since it changes the FOV of a camera, and you generally don't have control over those.
Any ideas on this?