G'day :help:
I was wondering if anyone could help me with my basic vehicle disabling script
Trying to make it so I can carry more equipment at the mission briefing so I can cause more carnage later on ;D and stop moving from ammo box to vehicle over and over again
Here is the body of my script:
player removeAction 0
#animation
player switchMove "PutDownToCombat"
; time to disable vehicle, can be altered to whatever you wish.
; Good way to imitate setting explosive and running for the hills. So you can be off base whilst the explosions occur
~15
;explosion part
;getting the destination for the explosion.
_markdest = _this select 0
;Creating an explosion..below ground otherwise your units will get killed because
;of the blast radius of the hellfire or mine (whatever you use.)
explosion = "mine" camCreate [(getpos _markdest select 0),(getpos _markdest select 1), 0]
goto "end"
exit
Couple problems :hmm:
Can't be used on helo's (using mines),
action stays after it has been pressed.
Overall effect isn't what I'm looking for, having a BMP blown 15 foot high by a spawned mine isn't what I'm after.
Sure it's spectacular :wow:, but I just want the object to crumple up and explode, like a fuel line has been cut etc, not hit by a hellfire.
What I was looking to do was setdammage to 1 after a certain time frame. Tried this setdammage, but another vehicle blows up instead of the targeted one
Would also be good for breaking down fences to get into a base in Black Op mode.
So it really is an all-purpose death script I'm after, that can be used by more than one unit
To anyone that can help me :thumbsup: & :cheers: