you have to be carefull all your syntax matches up too, for example:
;;this creates the camera for use
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]
_camera camcommit 0
Make sure whatever the camera is defined as above, it is the same everywhere, i.e. _camera
titleCut ["Zombie Presents","BLACK IN",1]
;=== 13:05:50
_camera camSetTarget [9992.53,-89954.93,-33866.62]
_camera camSetPos [10460.75,4119.96,15.00]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
Also make sure your target is valid, once I settarget to a character, then in a MP game noone played that guy so the camera had no target. Better to use a gl or just define a "soft" target
~3
titleCut ["A CTF","PLAIN",1]
;=== 13:07:30
_camera camSetTarget [9092.79,83497.79,-60611.36]
_camera camSetPos [10263.28,4018.40,39.67]
_camera camSetFOV 0.700
_camera camCommit 4
@camCommitted _camera
Hope this helps!