I wanted mass and surface area for an equation I found for calculating drag, I can get the trajectory quite close to OFP's just by adjusting some constants.
Gravity, as denoir figured out, in ofp works to 11 m/s acceleration (!).
I cant really get the timming accurate enough in OFP to say for sure, but I appear to get the closest results using 9.81 m/s ? Will keep trying until I can tell either way.
calculating the difference between the center of the firing unit and the shell origin point is several times his neural net error
Not sure what goes on between, firing and the shell appearing:
I guess the fired event picks up the shell some time after firing, rather than at creation?
And the coords appear to centre around the muzzle rather than the breach, at least for height?
They have recoile for tanks, would it affect static guns in anyway?
My problem is, I've tried to remove any random elements scripted into a OFP addon, but I'm still getting variations in the initial angle of elevation.
Cheers