i have my description.ext file right and i have the sound file in a folder named 'sounds' and i crank up the game and i activate the trigger with aP sideRadio "one" and i get the error Radio File one Not Found.
whats the deal
here is description.ext file
onloadintro = ""
onloadmission = "Here We Go"
debriefing = 1
showWatch = 1
showCompass = 1
showNotepad = 1
showGPS = 1
showMap = 1
onLoadIntroTime = true
class CfgRadio
{
sounds[] = { };
class one
{
name = "one";
sound[] = {"one.ogg", db-40, 1.0};
title = $STR_one;
};
};
class Weapons
{
class Steyr
{
count = 1;
};
class XMS
{
count = 1;
};
class G36a
{
count = 1;
};
class Bizon
{
count = 1;
};
class M16
{
count = 1;
};
class M16GrenadeLauncher
{
count = 1;
};
class M4
{
count = 1;
};
class HK
{
count = 1;
};
class JahSG551
{
count = 1;
};
class M60
{
count = 1;
};
class LAWLauncher
{
count = 1;
};
class CarlGustavLauncher
{
count = 1;
};
class AALauncher
{
count = 1;
};
class AK74
{
count = 1;
};
class AK74SU
{
count = 1;
};
class AK74GrenadeLauncher
{
count = 1;
};
class AK47
{
count = 1;
};
class AK47CZ
{
count = 1;
};
class AK47GrenadeLauncher
{
count = 1;
};
class SVDDragunov
{
count = 1;
};
class PK
{
count = 1;
};
class RPGLauncher
{
count = 1;
};
class AT4Launcher
{
count = 1;
};
class 9K32Launcher
{
count = 1;
};
class kozlice
{
count = 1;
};
class Binocular
{
count = 1;
};
class NVGoggles
{
count = 1;
};
};
class Magazines
{
class SteyrMag
{
count = 4;
};
class G36aMag
{
count = 4;
};
class BizonMag
{
count = 4;
};
class M16
{
count = 4;
};
class Grenadelauncher
{
count = 4;
};
class M4
{
count = 4;
};
class HK
{
count = 4;
};
class JahSG551mag
{
count = 4;
};
class M60
{
count = 4;
};
class LAWLauncher
{
count = 3;
};
class CarlGustavLauncher
{
count = 1;
};
class AALauncher
{
count = 1;
};
class Ak74
{
count = 4;
};
class Ak47
{
count = 4;
};
class SVDDragunov
{
count = 4;
};
class PK
{
count = 5;
};
class RPGLauncher
{
count = 3;
};
class AT4Launcher
{
count = 1;
};
class 9K32Launcher
{
count = 1;
};
class kozliceball
{
count = 1;
};
class kozliceshell
{
count = 1;
};
class HandGrenade
{
count = 5;
};
class Pipebomb
{
count = 3;
};
class Mine
{
count = 3;
};
class Mortar
{
count = 3;
};
class Flare
{
count = 5;
};
class SmokeShell
{
count = 5;
};
class FlareRed
{
count = 5;
};
class SmokeShellRed
{
count = 5;
};
};