Hey guys,
I'm devising a mission where your chopper has been shot down and one of your men has been seriously injured. I've already got a loop in which his condition gradually worsens, what I want to do now is set it up so that he "speaks" (using SideChat) one of a number of pre-selected phrases each time his SetDammage is increased.
At the moment the routine looks like:
#complaintloop
; insert different phrases so it gets interesting.
_chatArray = ["SIR, I'M BLEEDING HERE","DAMN, THIS HURTS.","SIR, AM I GOING TO MAKE IT"]
_chat = random 3
_woundedguy sidechat _ChatArray select _chat
goto "loop"
("loop" being the main loop where his condition worsens)
Doesn't seem to work, though. Does anyone know why this is?
Thanks,
DarkAngel