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Author Topic: Putting xicht_a.paa in the config  (Read 1689 times)

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swordfish

  • Guest
Putting xicht_a.paa in the config
« on: 05 Sep 2002, 00:37:06 »
Hi
In the .p3d of civilians and soldiers you get a file called xicht_a.paa its a face with a beard. But when i put my addon in game the civilians and soldiers don't have this face.
Is there something i put in the config.cpp to use a face
like  face=\my_addon\xicht_.paa\

Wires

  • Guest
Re:Putting xicht_a.paa in the config
« Reply #1 on: 05 Sep 2002, 07:21:56 »
Isn't that the "damaged" face?

 :beat:

major asshole

  • Guest
Re:Putting xicht_a.paa in the config
« Reply #2 on: 05 Sep 2002, 08:57:33 »
G'day

The only place I see xicht_a.paa is in the wounds section but if you look closer you'll see that every face is listed so I guess the game has certain defaults it uses or whatever. Anyway,I believe faces are defined in the description.ext file

face="face 1"  (which is xicht_a.paa btw)

Look under CfgFaces in the config.cpp for more

hope this helps

L8R
« Last Edit: 05 Sep 2002, 09:02:34 by major asshole »

swordfish

  • Guest
Re:Putting xicht_a.paa in the config
« Reply #3 on: 06 Sep 2002, 20:50:38 »
Hi
I don't think its a damaged face, but i found this in a config for a face pack. would this work?

class CfgFaces
   {
class xicht_a
   {
      name="xicht_a";
      texture="\myaddon\xicht_a.paa ";
      east=1;
      west=1;
   };