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Author Topic: ai dont land  (Read 1459 times)

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kartopu2

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ai dont land
« on: 06 Sep 2002, 14:46:13 »
pls helpme my guys dont land plane help me pls
 ???

seanver

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Re:ai dont land
« Reply #1 on: 06 Sep 2002, 15:14:52 »
If you are talking about choppers, create an Empty => Oject => H (Invisible) where you want it to land. Now create a waypoint for the chopper over the H (Invisible) and put in its On Activation field heliname land "LAND". Where heliname put the name that you have to assign to the helicopter.

Offline icarus_uk

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Re:ai dont land
« Reply #2 on: 06 Sep 2002, 15:22:12 »
I guess the part where he says "Plane" was confusing.

Put a WP on the runway, if you want the pilots to get out then use "Unload", if you just want him to land put;

PlaneName land "LAND"


kartopu2

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Re:ai dont land
« Reply #3 on: 06 Sep 2002, 15:34:42 »
I guess the part where he says "Plane" was confusing.

Put a WP on the runway, if you want the pilots to get out then use "Unload", if you just want him to land put;

PlaneName land "LAND"



ok problem solved a one problem ai land ok but my want airport dont land ah testing nogova ai landing desert airport pls helpme
or ai land ok dont engine off or disembark pls helpme
« Last Edit: 06 Sep 2002, 15:36:51 by kartopu2 »

seanver

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Re:ai dont land
« Reply #4 on: 06 Sep 2002, 15:43:21 »
ok ok i just read the subject. the cynicism was not necessary
« Last Edit: 06 Sep 2002, 15:45:12 by SeAnVeR »

Offline Messiah

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Re:ai dont land
« Reply #5 on: 06 Sep 2002, 19:36:10 »
no, it wasnt really.

ok.... im finding it a little hard to understand you, but i gues english isnt your first language.

now... the landing problem - am i correct in thinking that you want the planes to land at the Airport in the North on the small isalnd instead of the desert one?

well, that not possible... the map is hard coded to make the planes land at one place...

no way around that  :-\
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