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Detecting a Player
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Topic: Detecting a Player (Read 1180 times)
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Kilo11
Guest
Detecting a Player
«
on:
11 Jul 2003, 23:55:53 »
Hello All,
I want a trigger to activate when the player (Name: AP) is detected by a *friendly unit. So when me (the player, Name: AP) is detected by a West soldier, the mission will end. Please help, thank you!
-=Kilo=-
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LCD
Former Staff
Re:Detecting a Player
«
Reply #1 on:
11 Jul 2003, 23:58:20 »
group uself 2 da triger
nd put detected by west ;D
LCD OUT
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"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing -
O-Team Beta
Kilo11
Guest
Re:Detecting a Player
«
Reply #2 on:
12 Jul 2003, 00:32:58 »
It didn't wrok....
I made a Trigger, that was "Detected By West", and I grouped myself to it. And it doesn't work.
-=Kilo=-
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Blanco
Former Staff
Re:Detecting a Player
«
Reply #3 on:
12 Jul 2003, 01:02:16 »
Is your trigger 50 * 50?
If so, the trigger only fires when U R in the tiny trigger & the westguy detects U:)
Make him bigger dude
axis a & axis b , U know on top of the trigger properties...
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Kilo11
Guest
Re:Detecting a Player
«
Reply #4 on:
12 Jul 2003, 01:06:59 »
Nope, even still, it doesn't work. I have the axis covering the entire island. And the following in the Trigger:
-Activation: Vehicle
-Detected By West
-Type: End #1
-On Activation: hint "You were detected"
-And I am grouped to the trigger (Its my leader)
I don't konw. I walk right by the west soldiers to test it, and it does not work. Nothign activates. Help.
-=Kilo=-
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Kilo11
Guest
Re:Detecting a Player
«
Reply #5 on:
12 Jul 2003, 01:14:48 »
Alright, i got it. Thank you for all your help
-=Kilo=-
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LCD
Former Staff
Re:Detecting a Player
«
Reply #6 on:
12 Jul 2003, 01:16:17 »
how did u solve it ? our way ?
btw da solve topic os somwere down dere - press it
LCD OUT
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"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing -
O-Team Beta
Kilo11
Guest
Re:Detecting a Player
«
Reply #7 on:
12 Jul 2003, 01:19:49 »
Acctually, another problem now mates. It just constantly activates the trigger no matter what. I think that the west units autmatically konw where my player is. And suguestions?
-=Kilo=-
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peter
Guest
Re:Detecting a Player
«
Reply #8 on:
12 Jul 2003, 05:21:16 »
i think it wont work this way, if you group a trigger and a unit usually only the grouped unit can activate the trigger ...
i would use a trigger and put in the condition-field:
(
grpW1
KnowsAbout player >= 1)
grpW1
can be a group or a unit, so you may have to use
(
grpW1
KnowsAbout player >= 1) OR (
grpW2
KnowsAbout player >= 1) OR ...
for more groups/units
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Detecting a Player
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