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Author Topic: radio triggers  (Read 414 times)

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mr dna

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radio triggers
« on: 10 Jul 2003, 18:28:47 »
i want 3 group to move into a town triggered by radio.
i read tut which says,

" In the first waypoint change the condition field from "true" to wp1==1,
 Now create a trigger with Radio Alpha as its type,
 In its on activation field put wp1=1, ( note only 1 equals mark this time )"

great  give radio alpha and tank roll in :)

did same for heli but they both move in at same time so i changed the numbers wp2==2 etc.

this worked and heli flew in on radio bravo :)

did same for charlie "wp3==3 etc." but they just stand there:(

the tut doesn't explain what the numbers are just tells you what to put , changing the numbers seemed to work for bravo but not charlie ......pls help

Offline LCD

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Re:radio triggers
« Reply #1 on: 10 Jul 2003, 18:35:05 »
u cud just use scyno (F5) in da bar nd conect beteween da radio trigers nd da wps ;D (nd make em switch type trigs)

da nums dont realy mater - u cud use ny line of text ;D - da thing is dat wen u put in da conditon somin like dis

wp1==1

da wp waits til da vari wp1 equals 1

nd wen u put

wp1=1

in da on activision of somin it meens dat wen dat somin condition (in ur case radio cal) it wil make wp1 equal 1 - den da 1st wp activate

so da prob os prooly dat u forgot 2 change da wp3 somwere or just mispeled spomin or nythin like dat - check again ;)

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mr dna

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Re:radio triggers
« Reply #2 on: 10 Jul 2003, 19:07:25 »
 ....derrrrr i did try  to sync the at first but forgot to put them to switch triggers

works now thx  ;)

Offline LCD

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Re:radio triggers
« Reply #3 on: 10 Jul 2003, 21:59:51 »
just use da solve boton (somwere down dere) 2 solve da proby ;)

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"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta