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Author Topic: Visitor problem (Importing into the game)  (Read 857 times)

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iD_999

  • Guest
Visitor problem (Importing into the game)
« on: 01 Sep 2003, 09:18:21 »
Hi everyone..

Can someone please help me?

I had finish following the Visitor tutorial and i try to import the map into the game.

When i choose my map in the mission editor, and i preview it i cannot see any land . (when i try to see it in the buldozer i also cannot see any land only the ocean)

My character is in the middle of the ocean...

Can someone tell me how to solve it???

This is my cpp:


// TutIsland
// Made with New World config.cpp creator by Marksman
// beta version

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot      0 // dummy weapons
#define WeaponSlotPrimary      1 // primary weapons
#define WeaponSlotSecondary   16 // secondary weapons
#define WeaponSlotItem      256 // items
#define WeaponSlotBinocular   4096 // binocular
#define WeaponHardMounted   65536

class CfgPatches
{
   class TutIsland
   {
      units[] = {};
      weapons[] = {};
      worlds[] = {"TutIsland"};
      requiredVersion = 1.40;
   };
};
class CfgVehicles{};
class CfgSurfaces
{
   class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
   class DefaultWorld {};
   class  TutIsland: DefaultWorld
   {
      access=3;
      description="Visitor Tutorial";
      icon="\TutIsland\TutIsland.paa";
      worldName="\TutIsland\TutIsland.wrp";
      plateFormat="ML$ - #####";
      plateLetters="ABCDEGHIKLMNOPRSTVXZ";
      startTime="7:30";
      startDate="10/4/82";
      startWeather=0.400000;
      startFog=0.000000;
      forecastWeather=0.400000;
      forecastFog=0.000000;
      seagullPos[]={8897,4349,100};
      ilsPosition[]={6824.36,8773.72,15.00};
      ilsDirection[]={0,0.080000,-1};
      ilsTaxiIn[]={};
      ilsTaxiOff[]={};
      centerPosition[]={9735,3964,0};
      class Sounds
      {
         sounds[]={};
      };
      class Animation
      {
         vehicles[]={};
      };
      class Names
      {
           
             
      };
   };
};
class CfgWorldList
{
   class  TutIsland{};
};



Is there any problem with my cpp??

what is "icon="\TutIsland\TutIsland.paa";" for ? ???
and i dont have a TutIsIand.paa does will it affect the map.

thanks..



« Last Edit: 01 Sep 2003, 09:28:41 by iD_999 »

BoonieRat

  • Guest
Re:Visitor problem (Importing into the game)
« Reply #1 on: 02 Sep 2003, 10:36:39 »
Tutisland .paa sounds like a teture set. If you don't have it no land will show up...

Make sure your system preferences point to where your textures are actualy stored in buldozer. mine are in a folder called 'eden', so my line goes like C:\buldozer\Eden  for textures...

Offline Gielovic

  • Contributing Member
  • **
Re:Visitor problem (Importing into the game)
« Reply #2 on: 02 Sep 2003, 13:30:25 »
heres the problem:
when you save your land in visitor as .WRP buldozer simply needs to see land!
How do you get land in Buldozer? open your island, press ctrl+f7, wait till buldozer opens, press ctrl+f8 to refresh, wait some time in visitor while in the upper left corner of buldozer some text flickers between con and busy, if thats ready you can see land
(still no land? just scroll a bit, maybe textures won't show up in that part)

if you see land just save it as wrp

tip: save your textures in your island, the island will get bigger (file-size i mean) but you can use much more textures!

about Tutisland.paa thats the pic which shows up if you click mission-editor in the main menu and when you choose your island to build the mission on.  You just have to save the tutisland.paa in your island addon (in the pbo)

hope thats enough

iD_999

  • Guest
Re:Visitor problem (Importing into the game)
« Reply #3 on: 02 Sep 2003, 14:23:17 »
Yeah...

Finally i can see when land .

thanks

I didnt  press ctrl+f8 to refresh that why i cannot see the land in the buldozer.

thank Gielovic  & BoonieRat

 ;D