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gadolinite

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playmove command
« on: 30 Jun 2003, 22:17:01 »
 ??? :oHow come the soldier I script to use the playmove command does not play the move?

 :beat:It may be that I do not know the actual purpose of this command and its situation where appropiate.

I just use the switchmove command for cutscene purposes.

thanks for the  :help:

Offline Dandy

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Re:playmove command
« Reply #1 on: 30 Jun 2003, 22:38:00 »
Hi

Some of the switchMove and playMove commands need the unit to be in safe or combat mode :D sow use the line: unitname setBehaviour "combat"; before the switchMove/playMove command.

did that help you out?  ::)
Is there a question about monkeys? okay I gues not!

Offline Burn

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Re:playmove command
« Reply #2 on: 01 Jul 2003, 00:21:07 »
Did u use the command in INIT-FIELD, SCRIPT or TRIGGER and what kind of playmove\switchmove command did u use? (what's it called)... If u typed it in the init-field, use a script or a trigger instead. Most switchmoves are allmost impossible to execute in the init-field ::)...

gadolinite

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Re:playmove command
« Reply #3 on: 01 Jul 2003, 00:22:30 »
I used a script.  It's "EffectCombatStand"

Offline Dandy

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Re:playmove command
« Reply #4 on: 01 Jul 2003, 17:20:47 »
This command will keep the soldier to stand in combat untill he dies or gets shot in the leg:

unitname setBehaviour "Combat";unitname setUnitPos "up";unitname switchMove "EffectCombatStand";

@Bizon "Babe" lol ;D
« Last Edit: 01 Jul 2003, 17:22:19 by Dandy »
Is there a question about monkeys? okay I gues not!

Offline Burn

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Re:playmove command
« Reply #5 on: 02 Jul 2003, 15:27:56 »
@ :gunman:Dandy
LOL ... :hmm:You've watched too frikkin much of that Band Of Brothers. You need :help: and fast...
@gadolinite
Try using switchMove instead of playMove ;)... you used playmove, didn't you?
 :joystick:

Offline Dandy

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Re:playmove command
« Reply #6 on: 02 Jul 2003, 15:47:52 »
@Bizon
You think sow :-\ I realy got to call Jossi and see if he has got any new movies for me. ;D

@gadolinite
hmm... what exactly do you want the soldier to do?  :-\ and is the script being activated ???
Is there a question about monkeys? okay I gues not!

gadolinite

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Re:playmove command
« Reply #7 on: 05 Jul 2003, 02:06:59 »
I want the soldier to stand up when he is sitting, and then put his hands on top of his head.  I want him to play the move, not shoot up, (a symptom of the swithcmove command) so therefore a smooth transition from sitting to standing, and then the hands.  

 :PMore human like

Thanks

gadolinite

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Re:playmove command
« Reply #8 on: 07 Jul 2003, 18:26:52 »
The official missions seemed to be able to do this ok

Offline Burn

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Re:playmove command
« Reply #9 on: 07 Jul 2003, 18:59:38 »
try this if u want to have the loon sitting on a chair and stand up:
loon switchMove "FXSitHandsOnTable"
~5
loon switchMove "FXFromTable"
~4
loon switchMove "FXStandSurUniv"

try this if u want to have the loon sitting on the ground and stand up:

loon switchMove "EffectStandSitDown"
~5
loon switchMove "Fxstand"
~4
loon switchMove "FXStandSurUniv"

was that what u where after m8?! ;)

gadolinite

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Re:playmove command
« Reply #10 on: 07 Jul 2003, 19:08:34 »
what I was after was putting the hands on top of the head

Offline Dandy

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Re:playmove command
« Reply #11 on: 08 Jul 2003, 01:17:45 »
loon switchMove "FXStandSurUniv" = loon switchMove "FXWomanSur"
Is there a question about monkeys? okay I gues not!