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Author Topic: Resource Overlays - Simple Question(s)  (Read 635 times)

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GodHatesUsAll

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Resource Overlays - Simple Question(s)
« on: 26 Jun 2003, 08:03:00 »
Hehe.

Hey fellas.

In my description.ext i have defined a custom resource overlay, and it works.

It makes a 512x512 .jpg pop up on-screen when i activate a certain trigger.

Now, everything works fine, BUT one thing is an annoyance.

The picture is a suicide note, and when it pops up on screen, it only stays on for about 5 seconds. Which gives the player basically no time to read it.

Is there any way at all to make it stay up for as long as i want? Can i define a time limit that it is displayed for?

Another Question:

Can i have more than one custom resource defined in the description.ext?

Because i have multiple pictures that i would like to be displayed throughout the mission.

I tried copying the syntax i used for the first picture, and then pasted it in the description.ext, but it says it has already been defined...

That is basically all i need to know for now.

If i could get an answer ASAP it would be great.

Cheers.  ;D

Offline Zombie

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Re:Resource Overlays - Simple Question(s)
« Reply #1 on: 26 Jun 2003, 11:06:42 »
This works for me, I "lifted" from a map and I use it as a base for myself, but let's give credit to the USI map studio!

class RscStdText
{
   type=0;
   idc=-1;
   style=2;
   colorBackground[]={0,0,0,0};
   colorText[]={1,1,1,1};
   font="font-type";
   size=3;
};

class RscTitles
{
   titles[]={starttext1,starttext2,starttext3,starttext4,};
   
   class starttext1
   {
        idd=-1;
        movingEnable=0;
        duration=6;
        fadein=2;
      fadeout=2;
        name="starttext1";
        controls[]={"Screen","Titel1",};
        
        class Screen : RscStdText
        {
             style=48;
             text="whatever you want to say";
             x=0.1;
             y=0.2;
             w=0.4;
             h=0.1;
        };
      class Titel1 : RscStdText
        {
             text="more stuff to say";
         colorText[]={0.0,0.0,0,0.9};
         font="TahomaB48";
         size=1.5;             
             x=0.1;
             y=0.50;
             w=0.8;
             h=0.05;
        };
   };
   class starttext2
   {
        idd=-1;
        movingEnable=0;
        duration=6;
        fadein=2;
      fadeout=2;
        name="starttext";
        controls[]={"Titel2",};
        
        class Titel2 : RscStdText
        {
             text=" still more ";
         colorText[]={0.0,0.0,0,0.9};
         font="TahomaB48";
         size=1.8;             
             x=0.1;
             y=0.50;
             w=0.8;
             h=0.05;
        };
   };
   class starttext3
   {
        idd=-1;
        movingEnable=0;
        duration=6;
        fadein=2;
      fadeout=2;
        name="starttext";
        controls[]={"Titel3",};
        
        class Titel3 : RscStdText
        {
             text="still more";
         colorText[]={0.8,0.8,0,0.8};
         font="TahomaB48";
         size=0.5;             
             x=0.1;
             y=0.50;
             w=0.8;
             h=0.05;
        };
};
     
   class starttext4
   {
        idd=-1;
        movingEnable=0;
        duration=140;
        fadein=2;
      fadeout=2;
        name="starttext4";
        controls[]={"Screen"};
        
        class Screen : RscStdText
        {
             style=48;
         text="picture name";
         colorBackground[]={0,0,0,1};
         // across screen
             x=0;
         // up screen
         y=0;
         // pic width
         w=1;
         // pic height
         h=1;
         };
      };

GodHatesUsAll

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Re:Resource Overlays - Simple Question(s)
« Reply #2 on: 26 Jun 2003, 13:06:27 »
Cheers Mate  ;)

BTW, can i have more than one graphic on screen at once?

I mean, can i have 2 pictures on the screen at the same time?

Offline Zombie

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Re:Resource Overlays - Simple Question(s)
« Reply #3 on: 27 Jun 2003, 00:13:23 »
Dunno about that, never tried it, but seems to me it should be possible

Offline goki

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Re:Resource Overlays - Simple Question(s)
« Reply #4 on: 07 Jul 2003, 10:59:13 »
It didn't work for me ! is it for resistance? since, due to some problems, I am using 1.0 version and when I tried these, it said something like this, you know;  "error in variable expression"...

so there should be expression problems as far as I am concerned

 :(

also maybe I am doing wrong so can you lucidly explain what should I do in order to set a colorful text appear in game? for example a green text like in spy movies... or to show a picture in game?

I tried these with description.ext and sqs formats and called them via command

[] exec "name.ext"

so can you more comprehensibly explain?

thanks...
...
« Last Edit: 07 Jul 2003, 11:12:38 by gokistanis »

Offline Zombie

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Re:Resource Overlays - Simple Question(s)
« Reply #5 on: 07 Jul 2003, 23:26:32 »
Do you want the texts to show at some point in the game, or during the loadup/cutscene?
For text to appear at mission start, put this in your description.ext:
onLoadMission="Your Text Here"  and it will show at the very start of the mission, I never tried to adjust the color or time here/
During a cutscene or intro use:
titleCut ["Your text here","BLACK IN",6]  black in means it will fade in and the 6 is the amount of time the fade in will take to complete
  And to be honest, the text work in the example above I don't completely understand I just modify the words to what I want and go from there