Hey guys a few updates 4 ya.
#point 1
So far Ive found that tank ramps lowered to -0.21 are the best. IMHO. See my map above for example.
Why?
(1) They dont warp and change shape when set to dammage 1 (this required for AI to fire over them easily)
(2) they make no sound (explosion) when setdammage 1
(3) They are a good shape for building barricades.(nice uniform level)
(4) They are low detail so when used a lot for building things they dont slow framerate much.
#point2
- The basic pillbox and the large blockhouse (GFX) works great also. (sandbags suck big time)
No sand bags are fine you just have to setdammage to 1.
But.
(1) They warp slightly
(2) They explode making a nasty sound when you do this. Thats ok tho just put:
this setpos [getpos this select 0, getpos this select 1, 50000]; this setdammage 1; this setpos [getpos this select 0, getpos this select 1,0]
this put them 50,000 m into the air b4 they blow up then sets the back down and u dont hear the explosion.
(3) beware--multiple use of sandbags has potential to slow frame rate on lower end systems cause they have more detail.
#point 3
I tried using CASTLE Wall Small (Res) as its about the same size as sandbags but even when I lowered them alot into the ground AI still would not fire over them......
SO I set dammage them to 1 but they crumble and dissappear. NO GOOD.
Not only that they have HIGH detail so when used in large numbers they really slowed framerate.
#point 4
I tried CASTLE Wall Long 02 (Res) works VERY WELL.
I lowered it into ground (-2.3). It was excellent.
(1)Its a broken wall at different heights and when lowered to that level AI can fire over the highest point.
(2) Its large, you dont need many to form a barricade and its detail is low so no frame rate issue.
(3)BEST OF ALL it DOESNT require you to setdammage 1. ;D
My choices so far for best cover using the cover script?
1. lowered tank ramp (setdammage 1 required)
2. lowered CASTLE Wall Long 02 (Res)--(setdammage 1 not required)
3. sandbags (called woodfence in editor)--(setdammage 1 required)
Blanco--
- Placement of the several objects and soldiers were very crucial to make it work.
KINDA ........but ts not so crucial if you group the ai together and put a dostop this command in their init.
see my map example
This way when one of the group sees a tango they will all turn around and try to enagage the tango from where ever they are hidden--but they wont move. ;D
#Please post your findings regarding what oblects work for cover that the ai can see and fire over here( and whether or not u had to lower them or setdammage to 1).
I would really like to get a list going--maybe it will help MOD makers overcome the issue when they make their own objects. ######IE make buildings where AI can fire from the windows lol obviously setdammage 1 CANT be used there.#########
Zay out