Hello,
Finaly I found out how to attach a cam on a missile fired from a plane or heli.
I did it with an addeventhandler "fired" and in my camscript I used nearestobject.
But, i noticed a missile disappears after a certain distance? It keeps on flying (the camera follow) but the 3D model disappear.
I doesn't happen with the LAW or gustavlauncher (did'n't try shell125 yet)
Is this a OFP-bug, or is this done to save CPU-usage?