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Author Topic: Parsing strings?  (Read 486 times)

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Jus

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Parsing strings?
« on: 05 Jul 2003, 21:59:50 »
Umm, I was wondering if there is some way to parse strings in OFP.. what I mean is that if I entered a word into a text field in a dialog, how could I parse it so that every letter would be separated, eg. if player enters coordinates Ab21, can I somehow separate the A, b, 2 and the 1 to use them in converting the letters to a coordinate point?
I know how I would do that in Perl and C++, but I have no idea if this is even possible in OFP.