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Author Topic: How to make face addon´s config file with blood texture´s?  (Read 979 times)

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Iso_Marvel

  • Guest
Hi, quick noobie(?) question for all you guruÂ's. I havenÂ't find clear answer from any topicÂ's of this forum, or anywhere else, for this one. Im making small faceaddon (to get more atmosphere and individualized persons for my mission) and I havenÂ't figure out how I add wounded face texture to config file... So if someone can help me, I would be most grateful.


Code: [Select]
class CfgPatches
   {
class Faces
   {
      units[] = {};
      weapons[] = {};
      requiredVersion = 1.00;
   };
};

class CfgFaces
   {
class doodface
   {
      name="doodface";
      texture="\faceaddon\doodface.paa";
      east=1;
      west=1;
   };
};

This is how far I am. But what are the secret lines for bloody faces, so I can get this thing work smoothly ???
« Last Edit: 28 May 2003, 13:00:02 by Iso Marvel »

TakanoFukada

  • Guest
hi, i looked into this same topic some time back... here's what u should do...

prepare 2 versions of your textures... one normal and one 'bloodied'. then in your class CfgVehicles section, place the following lines under the class of your unit...

wounds[]={"\mysoldier\back.pac","\mysoldier\backwounded.pac",
                   "\mysoldier\front.pac","\mysoldier\frontwounded.pac",
                   "\mysoldier\facefront.pac","\mysoldier\facefrontwounded.pac"};

continue adding in the lines for every texture that u want 'bloodied'...        

enjoy !!!