Hi deaddog, hi Unnamed!
#Unnamed:Well, I see what you mean with "giving a move order", but that's what I was used to do when I worked with OFPv1.00... ;D And believe me, it's not very precise
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About the "Scary maths" thread - I'dd be very honoured to help you, but I've been working on the same thing: realistic artillery barrages; and I'm not very lucky. All I could give you is a little hint: define a position for the projectile every 0.001 seconds and, of course, use some physics
Note: I made a not so realistic script which simulated a MRLS. It was very precise! If you want to take a look, PM me.
#deaddogOhhh... "land.sqs" too? I made a script (named "land.sqs" ;D) which purpose was stoping and landing a chopper with the "Acceleration" method. So, it means I'm not that original, huh?
EhEh!
Okay, I'll take a look at your mission (yet I'm going to take a while as my motherboard was taken by mr.Chernobyl... :noo: ... Scary!).
About the simplification: Well, that's a nice trick, anyway I would still need the extended formula for this:
_V = SQRT(((_Vx-_acc)^2)+((_Vy-_acc)^2))
But I apreciate your help
:wave: I'm sure I'll use it.
OFPECHmm... While I'm going to test deaddog's mission, this thread will be pending. Anyway, keep answering...