Home   Help Search Login Register  

Author Topic: returning from the dead  (Read 437 times)

0 Members and 1 Guest are viewing this topic.

slat3r

  • Guest
returning from the dead
« on: 01 Jul 2003, 22:54:00 »
hey, i need a little bit of help, how do i get Person  A to kill perdon B, and other way round so 2 ai shooting at each other both on west!
but soon as they die they pop back up alive again and both carry on killing each other again.

if failing to no this do you no how to make ai invisiable so they cannot die...

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:returning from the dead
« Reply #1 on: 01 Jul 2003, 23:23:31 »
you can set your respawndealy to 0, in some testing i did,the ofp engine didnt class any kill as a death and alll kills caused instantaneous respawn

Tweak it and then you can get the ai to respawn exactly where he died with the weapons he died with

If you have players on the map which of course you will do, then you can have these players go into a cutscene to create the same effect as a respawn delay, but for a longer period than 0
« Last Edit: 01 Jul 2003, 23:24:22 by Terox »
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

max_killer_payne

  • Guest
Re:returning from the dead
« Reply #2 on: 02 Jul 2003, 19:44:31 »
okay.

U need four triggers in one of thems activation init put:

person1 DoFire person2

In another one

person2 DoFire person1

In another one

In the first init: not (alive person1)

In the On Activation part: person1 setdammage 0.0

In another one

In the first init: not (alive person2)

In the On Activation part: person2 setdammage 0.0