Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
detecting radio calls
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: detecting radio calls (Read 430 times)
0 Members and 1 Guest are viewing this topic.
cannonfoda
Guest
detecting radio calls
«
on:
28 Jun 2003, 12:21:12 »
hey guys,
can anyone tell me what the scripting code is to detect if the player has selected Radio Alpha via the command menu??
thx in advance
Logged
LCD
Former Staff
Re:detecting radio calls
«
Reply #1 on:
28 Jun 2003, 13:02:31 »
just da on activision of da radio alpha triger
LCD OUT
Logged
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing -
O-Team Beta
cannonfoda
Guest
Re:detecting radio calls
«
Reply #2 on:
28 Jun 2003, 15:07:59 »
yeah i know that but i was wondering if it could be done without using a trigger, just a script.
Logged
deaddog
Guest
Re:detecting radio calls
«
Reply #3 on:
28 Jun 2003, 15:58:48 »
No.
If you want a script to detect if a radio trigger was activated, then simply set a variable to true in the onactivation line of the radio trigger: alpha=true.
Then look for that in your script: @alpha
Or something similar.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
detecting radio calls
Top of page