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Author Topic: Opening doors  (Read 520 times)

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Offline Tim Pink

  • ECP Team &
  • Former Staff
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  • "Down with a bang and that'll be the end"
Opening doors
« on: 26 Jun 2003, 02:09:25 »
Hi

is there an action to make units open doors?


Thanx
"Whoever said nothing is impossible, never tried slamming a revolving door."

TrackenHit

  • Guest
Re:Opening doors
« Reply #1 on: 26 Jun 2003, 04:27:57 »
Doors? What doors?

Offline LCD

  • Former Staff
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    • Everon Cartel
Re:Opening doors
« Reply #2 on: 26 Jun 2003, 04:42:07 »
u can use da animate command - if u try searching (but i think on more dan da last 60 dayz) u wil c complete answer  ;D

right now - just check da command referance 4 da animate command ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

rancor_man67

  • Guest
Re:Opening doors
« Reply #3 on: 27 Jun 2003, 03:06:12 »
I think that there is a scrip around somewhere which opens and closes them. Try serching the editing deport.



Oh, and that thing you said on the 'need more american veachiles' thread, i am sorry i kinda jumped at you. everyones entilted to there own opinion and i should respect that.  

rancor.

CrashnBurn

  • Guest
Re:Opening doors
« Reply #4 on: 27 Jun 2003, 23:05:39 »
To open doors on resistance buildings, just use the object id# and the animate command like LCD said. Example-

close an open door:
(Object 137404) animate ["Dvere1", 1]

Open a closed door:
(Object 137404) animate ["Dvere1", 0]

This can be done by trigger or script...whatever fits your situation.
« Last Edit: 27 Jun 2003, 23:06:33 by CrashnBurn »