If drag is the only other factor that influences a projectile in OFP, it must be possible to work out it's effect?
I'm sure they don't calculate the moons gravity or spin of the earth, etc.
Just knowing that lift is not applied in OFP is a big help, so I had to ask. But I could not understand why a OFP round, would overshoot a shot calculated without taking drag and such like into account?
I tested the speed of a projectile as well, this remains constant. The only things that change are the velocity vetors. I thought drag works to reduce a projectiles speed?
don't forget this IS just a game
Thats what worries me kind of, I'm never sure if they have abstracted something that acts like the real world or is the real world. As the later is easier to find on the web.
If I can work out some kind of relationship that gets me close to the target, I will be happy. I'm trying to avoid carrying loads of ranging data around for every type of projectile.
I say just fire 30 LGBs and don't worry about calculating precisely.
He he, is your real name Bomber Harris? But yeah, if I did get precision artillery, I'd just go and make it inaccurate again within my script
Thanks