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Author Topic: JUMP! Dammit! JUMP!  (Read 601 times)

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Captain Winters

  • Guest
JUMP! Dammit! JUMP!
« on: 25 Jun 2003, 23:23:21 »
Sup Guys,
This friggin q has given em headaches. I'm trying to use the 'groupeject.sqs' script right. Named my bird (MH-6 Littlebird from BAS) 'transport' and my 3 man group 'pgrp'. Now, when the bird gets to the drop wp (in which i have '[pgrp,transport] exec "groupeject.sqs") all the bird does is fly in circles! What's happenin yo?

Tanks! 8)

CrashnBurn

  • Guest
Re:JUMP! Dammit! JUMP!
« Reply #1 on: 26 Jun 2003, 07:37:58 »
If you have the flyinheight too high, the helo won't complete the waypoint, thus the script won't execute. To test this theory, pass the script in a trigger prior to the waypoint. Also, a copy of the groupeject.sqs would be nice to see. I use a different one that has never failed. Lastly, I never execute scripts or other important events in a waypoint. They are just too unreliable.
« Last Edit: 26 Jun 2003, 07:55:45 by CrashnBurn »

Captain Winters

  • Guest
Re:JUMP! Dammit! JUMP!
« Reply #2 on: 26 Jun 2003, 19:00:30 »
Nah the WP's for AI andf the proablity is set to 200. I have the height at 300 so i'll try that out!

Tanks! 8)

Captain Winters

  • Guest
Re:JUMP! Dammit! JUMP!
« Reply #3 on: 26 Jun 2003, 23:14:33 »
Works, thanks a ton!

Tanks! 8)