Hey
Just got a bunch of Q's
1.)
"5 fadesound 0" should make the sound fade... when I do that, it does that, in about .1 sexonds...WTF ?!
2.)
Got me a prob with the bino vision...WTF !?
3.)
How do I shove a custom face onto someone?
4.)
Using cool edit, I add in custom music & Sounds...WTF !?
5.)
'm looking for a really good scripter...
Cheers guys
O'Neil
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:hmm: Right.... that's a hole lotta Q's there, matey!
hmm, let's see...
1.)
The game engine doest like real-world clockworks, so I'd suggest using some 25 fadesound 0.0
And then: 30 fadeSound 1.0
That should solve the fading prob.
PS. You could also choose to fade the sound a BIT (like 0.3), and then totally out after some 5 seconds.
2.)
Wanna use binocs in a cutScene, oy?! :thumbsup: well, do it like this...in an external script.sqs :
-----------------------------------------------------------
#BinoPlayer
~1
Player SwitchMove "CombatRunFToLying"
~1.5
Player SelectWeapon "Binocular"
-----------------------------------------------------------
Save the script as "BinoPlayer.sqs" and put
it in the SAME folder as your mission, and
then in the player's INIT field, put:
[ ] exec "BinoPlayer.sqs"
================================
AI USING BINOCS :
Command to make AI use Binoc: Guy PlayMove "StandToBinocStand"
put it in a script like this:
----------------------------------
#BinocScript
? pocketBinocs : goto "end"
~0.005
Guy Playmove "LyingToBinocLying" (or StandToBinocStand)
goto "BinocScript"
#end
~0.005
Guy SetBehaviour "AWARE"
EXIT
----------------------------------
And then in a Timed trigger's "on Activation" field, put:
pocketBinocs=true
(he will then return to normal stance)
And if you wanna make him LYING DOWN BINOCING,
simply change the script command "StandToBinocStand" to:
"LyingToBinocLying"
So much for the external glitter...
Yeah, and to see it "for real" (in the the camera view), do...
===================
*woops* the doorbell is ringing, and its 2 AM in my home! Hold on, I'll extnd the rep. when I've found out wtf is going on around here...
;D
[edit]:
aah, 'twas nothing... just some local biker friends looking for a party (why my house
;D )
====================================
Any'ho - check this out, matey:
cutrsc ["binocular","plain",10]
~10
CutRSC ["Default","Plain",0]
exitAnd then try another scroll, using the line:
titlecut ["", "black in", 12]
and fire the scrolls at the same time... dunno it might work, m8 :-\
=========================================================
3.)
Custom Faces.... well you have it right:
Bob setFace "MyFace.jpg"
jus remember to put the "face.jpg" inage in the correct mission-folder
4.)
Screw cool edit, do it the tuff way, like the rest of us do!
check out the "sound & cutScenes" board.
its about writing a very simple "Description.ext" file.... pretty much like a script. neah biggy!
5.)
Well, thats why we have the "Intelligence Depot", right
HERE :thumbsup: