Home   Help Search Login Register  

Author Topic: Making smoke reach at least 30 feet?  (Read 563 times)

0 Members and 1 Guest are viewing this topic.

Black Operative

  • Guest
Making smoke reach at least 30 feet?
« on: 24 Jun 2003, 19:43:08 »
Hi everyone! :)

Is it possible to create red smoke so that the top of the smoke volume is at least 30 feet high? (the smokeshell effect is only a few feet high)


Thanks for any answers!

Babalon

  • Guest
Re:Making smoke reach at least 30 feet?
« Reply #1 on: 25 Jun 2003, 19:20:47 »
Hey Black O,

I am prety familiar with areas of scripting that deal with smoke and visual effects.

So you want ot make a smoke shell that goes 30 feet high?

Well there is no way to alter the default OFP smoke shell.  However if you have the OFP version that supports "drop commands", then we can make a custom red-smoke effect.

What we need to start off here is to know how will this effect be activated.  

If you want this red smoke to occur at a designated spot, and is triggered by something at some time.  This would be the easiest way.

The next alternative would be if you want this effect to happen every time a player throws a red smoke shell, and where the shell lands is where our custom smoke will originate.  This will be just a tad bit more complex since it will require some aditional scripting that will detect when a smoke shell has been thrown, and then get the location of that shell, and then the effect will start from there.

Both are possible, and what we need to confirm is how you want to do this, and that you have the right version of OFP to do this.