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Author Topic: Combined End Triggers  (Read 1513 times)

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Offline LCD

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Re:Combined End Triggers
« Reply #15 on: 23 Jun 2003, 12:51:36 »
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You're saying YES, there are only 2 all-or-nothing possibilities here ... Win Or Lose  ?? Or did I miss something?

nah :P was talikin bout da oder thingy

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Okay, OKAY! Hallepalooza! I've got it now. Found this in an obscure corner of an editing tute and adapted it to work for me. Maybe you guys already knew this , but I just assumed when a trigger had been activated, it was considered true or "done" . But no, you gotta tell the game!  

:P

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And what do you mean with the "not Trig1done and not Trig2done" part and where are you saying to put that?

just in da condition field of mission failed triger

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END2
Condition: !(alive P1) and !(alive P2) and !(alive P3)
Result: Mission Failed (All Died, NO  Objectives met)

it shud b

END2
Condition: !(alive P1) and !(alive P2) and !(alive P3) and not Trig1done and not Trig2done
Result: Mission Failed (All Died, NO  Objectives met)

jsut remember 2 put

Trig1done = false
Trig2done = false

somwere in ur init.sqs or units init

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Also, should I be using the "Loose" ending instead of just the different End#'s ?

da loose wil get da game 2 play lose outro while da end (all of em) wil play da win outro - so its just ur choice

LCD OUT
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Mr.BoDean

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Re:Combined End Triggers
« Reply #16 on: 24 Jun 2003, 00:36:01 »
Ahhh .....OKAY!  Now I get it.   :o  Seems like I'll have to be more creative since I only have 6 endings .  :-X


As long as people read and follow the Mission Plan, I'll be okay.  ::)


K,LCD ,  Thanky Very Muchy!   ;D