You're saying YES, there are only 2 all-or-nothing possibilities here ... Win Or Lose ?? Or did I miss something?
nah
was talikin bout da oder thingy
Okay, OKAY! Hallepalooza! I've got it now. Found this in an obscure corner of an editing tute and adapted it to work for me. Maybe you guys already knew this , but I just assumed when a trigger had been activated, it was considered true or "done" . But no, you gotta tell the game!
And what do you mean with the "not Trig1done and not Trig2done" part and where are you saying to put that?
just in da condition field of mission failed triger
END2
Condition: !(alive P1) and !(alive P2) and !(alive P3)
Result: Mission Failed (All Died, NO Objectives met)
it shud b
END2
Condition: !(alive P1) and !(alive P2) and !(alive P3) and not Trig1done and not Trig2done
Result: Mission Failed (All Died, NO Objectives met)
jsut remember 2 put
Trig1done = false
Trig2done = false
somwere in ur init.sqs or units init
Also, should I be using the "Loose" ending instead of just the different End#'s ?
da loose wil get da game 2 play lose outro while da end (all of em) wil play da win outro - so its just ur choice
LCD OUT