Home   Help Search Login Register  

Author Topic: UnJoin/Join/Move problem  (Read 518 times)

0 Members and 1 Guest are viewing this topic.

Knut Erik

  • Guest
UnJoin/Join/Move problem
« on: 23 Jun 2003, 00:39:12 »
I've seen it in a lot of missions, but I can't understand how they to.
So here is my Qs.
How do you make the fire burn from the start of the mission.



GOTYA!  ;D ;D ;D ;D ;D

Now to my real Qs....
=========================================

I have a cutseene where one guy in your group hacks into a radio station.
I use these commands:

[Black2] join "GrpNull"
Black2 setPos getPos HackPlace
Black2 switchmove "FXStandRotateTable"

This works fine...
Now to the bad part :(

When he is done hacking, I want him to join my group again.

[Black2] join Player
Black2 SwitchMove ""

This part also works fine, the guy joins me and the switchmove is gone.

[size=10]BUT![/size]

He wont move. He just stands there! He refuses to obey my orders!
 >:( >:( >:( >:( >:( >:( >:( >:(

What am I doin wrong ??? ??? ???




Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:UnJoin/Join/Move problem
« Reply #1 on: 23 Jun 2003, 00:57:04 »
u put "" around da groupnull :P

da code shud b

Code: [Select]
[Black2] join GrpNull

it may work now ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Knut Erik

  • Guest
Re:UnJoin/Join/Move problem
« Reply #2 on: 23 Jun 2003, 12:58:48 »
Awww!! Sorry, sorry, sorry  :-[ :-[ :-[

I wrote wrong...
I don't have quoutes arround grpnull in my sqm file.

Everything works fine untill he is suposed to MOVE again.
He unJoins and Joins perfectly, but he wont MOVE

 :( :-\ :P ??? >:(

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:UnJoin/Join/Move problem
« Reply #3 on: 23 Jun 2003, 13:11:19 »
try

Black2 SwitchMove "null"

 :-\

or if it doesnt work - attach da file here nd let da doc examine it  ;D  ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Knut Erik

  • Guest
Re:UnJoin/Join/Move problem
« Reply #4 on: 23 Jun 2003, 23:49:27 »
LOL!!!  ;D

Found the problem. :P
I had made the blackOp stop using the Stop = True.
I just had to put in
Black2 stop False

Sorry for wasting your time  :-\ :-[

*TOPIC LOCKED!*